Forums    Newsletter    Guestbook    About    Search    Updates      
         Copyright © Randy Bowers. All rights reserved.


Dramorian Reaper

Medium Monstrous Humanoid
Hit Dice:4d8+8 (26 hit points)
Initiative:+10 (+6 Dex, +4 Improved Initiative)
Speed:60 ft.
AC:18 (+6 Dex, +2 natural), touch 16, flat-footed 12
Base Attack/Grapple:  +4/+5
Attack:Claw +5 melee (1d8+1/19-20)
Full Attack:2 claws +5 melee (1d8+1/19-20) and bite +1 melee (1d6 plus poison)
Space/Reach:5 ft./5 ft.
Special Attacks:Poison, mezmerizing gaze
Special Qualities:SR 10
Saves:Fort 3, Ref 10, Will 5
Abilities:Str 12, Dex 22, Con 14, Int 6, Wis 13, Cha 12
Skills:Jump +3, Listen +6, Spot +11, Survival* +1
Feats:Improved Initiative, Run, Track
Environment:Warm plains and desert
Organization:Pack (15 to 30)
Challenge Rating:  4
Treasure:See text
Alignment:Always Neutral
Advancement:5-12 HD (Medium-size)
Level Adjustment:-

The dramorian reaper stands about the height of an elf. Its humanoid form is emaciated and skeletal, cloaked in a thick and block cloak-like membranous skin that it can wrap about its entire body, even while running quickly. The creature, though intelligent, is a passionless and voracious carnivore with an all-consuming hunger. All that is seen from the depths of their robe-like dark cloak are a pair of darting bright green eyes. Its arms, when revealed are thin and spindly, ending in sickly but wickedly sharp sets of three claws each. Their mouths are an empty hole in their body within which can be seen a myriad array of nasty teeth.

While dramorian reapers are skilled hunters and trackers, they are totally inept at strategic fighting, rushing pell-mell into combat, its horrific appetite driving it forward. Often the only sign of an impending attack from a pack of reapers is a faint dust cloud on the horizon caused by the speed at which they travel; then, less then moments later, they are upon their prey in a frenzy. Reapers are not creatures which lay ambushes for their foes, they are constantly on the move, yet an attack from a pack of Reapers is much like an ambush do to the ferocious speed at which they arrive and begin decimating their prey.
    When a reaper attacks, it rushes its foe and spreads its cloak-like membrane wide, to wrap about its opponent, its claws darting out to shred flesh and feed itself. Having killed an opponent, a reaper continues to feast upon the body for another 3 rounds until there is nothing left but bone; dropping these from within its membrane to the ground, it looks for its next opponent and meal.
    Perhaps as a clue to this races origins, when a reaper is slain, occasionally amoung its remains is found an ioun stone (5% chance).
    Mezmerizing Gaze (Su): Any creature meeting the gaze of a reaper must make a Will save (DC 13) or become shaken for 1d4 rounds. Reapers are unaffected by the gaze of others of their own kind.
    Poison (Ex): Creatures bitten by a reaper must make a Fortitude save (DC 14) or be paralyzed for one round.
    Skills: Dramorian are particularly adept at tracking and receive a +10 racial bonus when making Survival checks to track prey. Reapers also possess naturally keen senses, granting them a +5 racial bonus to listen and spot checks.

The dramorian reaper is a creature of the wide and warm plains, though that will not stop it from leaving the plains to make attacks on nearby towns if it is hungry enough. Legend says that these creatures are the spawn of some evil which originated from beyond the Vale - a barrier that holds away the greatest evils of the multiverse. They are a feared menace to travelers of the plains. While fairly rare on the continent of Irendi, they are not so rare on the wide grasslands of Nereka. Reapers live it seems for nothing but to run and eat, thus a pack of reapers are constantly on the hunt. A pair of reapers have not been kept in captivity long enough to discover how they mate, they attack and consume each other out of appetite before anything can be learned.

Reapers serve no useful niche in the ecology of the plains except perhaps they serve to keep the rodent and other vermin populations of the plains to a minimum. Packs of Reapers rarely grow out of control since without a large enough food supply the creatures will turn on each other in hunger.