|Medium Monstrous Humanoid (Elf)|
|Hit Dice:||1d8-1 (3 hp)|
|AC:||11 (+1 Dex), touch 11, flat-footed 10; or 15 (+1 Dex, chain shirt), touch 11, flat-footed 14|
|Base Attack/Grapple: ||+1/+0|
|Attack:||longsword +0 melee (1d8-1/19-20) or longbow +2 ranged (1d8-1/x3)|
|Full Attack:||longsword +0 melee (1d8-1/19-20) or longbow +2 ranged (1d8-1/x3)|
|Space/Reach:||5 ft./5 ft.|
|Special Qualities:||Shape stone, low-light vision, resistances, immune to sleep|
|Saves:||Fort 1, Ref 1, Will 0|
|Abilities:||Str 8, Dex 13, Con 8, Int 13, Wis 11, Cha 10|
|Skills:||Hide +1, Listed +3, Search +3, Spot +2|
|Feats:||Weapon Focus (longbow)|
|Environment:||Temperate Mountains, Forest and Hill|
|Organization:||Company (2-4), squad (11-20 plus 2 3rd level sergeants and 1 leader of 3rd to 6th level), or band (30-100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)|
|Challenge Rating: ||½|
|Alignment:||Usually Neutral or Lawful|
|Advancement:||By character class|
- The aloof and stoic elfin race of the Galiedre are a sharp contrast to their Lerether cousins, preferring a lifestyle of careful reserve and tenacity. The Galiadre are graceful, poised, and slender human-like beings. Most stand at, or a little less than, 5 feet tall and rarely weigh more than 100 pounds. Their skin complexion is a creamy grey and their hair is often a deep brown, subdued grey, to raven black. Their eyes are often a nutty hazel, fern green, or stormy grey color. They do not grow facial hair.
Galiadre shun trifles of jewelery almost as much as they avoid contact with strangers. Their clothing matches the darker hues of the deep temperate woodlands, often cunningly patterned to show traces of leaves, animals, flowing water, or tree bark styled imagery within their weave.
Most races consider the Galiadre to be stuck-up and arrogant. Galiadre don't seem to mind this perception, thinking that it discourages other races from interacting with them. It is true then that the Galiadre are often a proud and unyielding race, prone to keeping lengthy grudges against those who wrong them.
The Galiadre are soft-spoken, their poetic language is flowing, steady, and with little variation in enunciation. One idea flows into the next in a way that suggests some deep relationship between all things both spoken and not spoken of. The vocabulary and design of the language is not difficult to learn, but the philosophy, sensation, and poetic craft that distinguishes a native of the language takes many decades to develop.
- Galiadre rarely enter combat with other civilized races without warning. Such warning may be an envoy or a warning arrow. Most Galiadre simply want to be left alone by outsiders, wishing to only encounter other races when it is on the Galiadre's terms. Most Galiadre see combat to be a crude, distasteful, but necessary savagery. Galiadre are fierce warriors when driven to fight, offering mercy when required, but more commonly they unhesitatingly execute their opponent.
Galiadre fight using scattered guerilla tactics, wearing their enemy down with ranged and diversionary attacks before closing in. Galiadre warriors pursue combat training as a craft to be perfected and they are known to be vicious and cunning warriors. While swordsmanship can be a beautiful dance when displayed by a Galiadre warrior, such prettiness is quickly traded for effectiveness in melee.
Shape Stone (Sp): Once per day a Galiadre
can use this ability by concentrating for a full round and using this ability
in the next round. The power works just like the spell stone shape
except that the Galiadre can only affect 5 cubic feet of stone. The elf must
touch the stone and vocalize a low humming song to shape it. Magical items
receive a Fortitude saving throw against this power (see the saving throw
rules under Strike an Object in Chapter 8 of the Player's Handbook.
Low-light Vision (Ex): Galiadre can see
twice as far as a human in starlight, moonlight, torchlight, etc.
Resistances (Ex): +2 racial bonus to Will
saves against enchantment and illusion spells or effects. Because of their
slow metabolism and medatative bodily attunement, Galiadre receive a +1 to
all poison saves.
Immunities (Ex): Unaffected by magical
sleep spells and effects.
Skills: +2 racial bonus to Search, Spot,
and Listen checks. Galiadre receive a +2 bonus to all Stoneworking Craft
skill checks. A Galiadre who merely passes within 5 feet of a secret or
concealed door is entitled to a Search check as though actively looking
- Dwelling in forested mountain valleys, Galiadre build their homes from living
stone, magically shaped into breathtakingly beautiful towers that soar into
the treetops and cling to mountinous cliffsides with supernatural grace.
Twining about these buildings are trees and vines, carefully tended to and
shaped over decades and centuries to conform, compliment, and help support
the shape of these magnificent edifices. Proud of their racial purity, the
Galiadre are the most fervently against halfbreeds when compared to other
elfin races which associate with humankind and other humanoid races. Where
the Lerether are masters of political ettiquette and social grace, the
Galiadre are masters of quiet meditation, patient artistry, and magical
Galiadre are a centric race, most being content
to live out their lengthy lives in the same forest village, rarely leaving to
wander about the world. Custom demands that the first son follows in the
craft of his forefathers while later sons are sent to learn another craft
from a nearby family. Daughters are brought up as caretakers in the
community, fulfilling social needs and binding families together.
Since Galiadre rarely travel far from their
ancient woodlands, powerful Galiadre wizards employ divinations to gather
information about the world beyond their forested homeland.
- Galiadre live lives of calculated restraint and aloofness of almost
zen-like quality. They partake of food lightly, share little of their
emotions, and face danger with calm repose. Their pleasures are meditative
works of beauty, the accumulation of knowledge, and a personal communion with
the earth and nature. They are often slow to act but endless in their
They hunt sparingly and are resentful of other
races use of their wildlife full lands as hunting reserves. They are
omnivorous, but consume a healthy diet filled with vegatibles grown from the
- Testiment to the Galiadre's patient approach to action, between the years of
12874 and 12881AC the Galiadre elves of the Alfheim
waged a war against the beleagured United Kingdom to reclaim their ancestral
lands from the humans after almost five-thousand years after humans had
resettled the lands and annexed it as their own.
Only being several generations for the Galiadre
elves, the incursion was still recent history for them, while for the humans
of the United Kingdoms, that the lands were ever the elven
lands had passed
into forgotten legend.
Frought with civil strife and still rebuilding
after the devestating War of the Black Scourge (12859-12872AC), the United
Kingdoms could only offer token resistance as the Galiadre slowly reoccupied
their forefathers lands and divided the nation in two.
- Variants and Resources
- Galiadre Player Characters