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These deadly and feared weapons are quite rare, the knowledge of how to trap a wraith into the shape of a blade being unknown to even the most powerful necromancers, yet a few are known to exist. Any creature struck by this weapon must make a fortitude save (DC 17) or suffer 1d6 points of permanent constitution drain. Beings slain by this weapon do not rise as wraiths. Being mostly insubstancial, an attacker need only make a touch attack when wielding a wraithsword to inflict damage upon their opponent. Wraithswords do no standard damage and are considered to be of +3 enchantment.
    A wraithsword's blade is translucent and misty black in appearance. The hilt is blackened and is tiresome to hold for more than a few minutes at a time. There are always gems in the hilt of the blade which contain the spirit of the wraith which was entrapped in the making of the item. Should these gems all be broken, a powerful wraith (of 10HD) is let free to relentlessly pursue the last wielder of the blade.
Caster Level: 11th;
Prerequisites: Craft Magic Arms and Armor, magic jar, a wraith spirit;
Market Price: 58,000 gp;
Weight: 1 lb.