Scepter of Madness
This silver rod is adorned with diamond-like triangles of mithral atop of
one end, lending it an appearance similar to a mace or scepter. The remainder
of the rod is a slender shaft of silver, capped with a black opal at its
nether end. The entire scepter is about two feet long.
The scepter is a cursed. When held in the company
of other beings the wielder must immediately make a Will save (DC 19) or
succumb to a terrible delirium. Those who succeed will sense an uncomfortable
feeling of being watched by something malicious. Those who fail suddenly see
their companions drawing their weapons and attacking. Anything the companions
say to the stricken victim sounds malevolent, taunting, or false. The victim
believes that his companions are attacking him while in fact he begins to
attack himself with his own weapons. In addition, the victim begins to hear
indistinct whispering voices, foretelling doom, and begins to see things like
their companions eyes glint red, teeth grow sharp, or fingernails grow long
like claws. A second or additional saving throw is allowed to the victim once
every 1d4+1 rounds.
Caster Level: 9th;
Prerequisites: Craft Rod, confusion;
Market Price: 17,000 gp;
Weight: 4 lb.