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Elf - Tenerthor
The Tenerthor are a race of elves which may be used for player characters. For additional information regarding this race, read their entry in the creature compendium. Presented here are guidelines for the play of Tenerthor characters. Tenerthor player characters are assumed to come from the lower caste of the Tenerthor society and not from the noble Cailis caste.
Tenerthor, called wild elves by some, called the barbaric elves by some elves, are a free spirited and independent race of nomadic clans. They are brave, willful, and friendly. Tenerthor enjoy exploring new places, so much so that they become restless if they remain in the same place for too long. This causes them to wander about the lands, seeking new experiences. Most Tenerthor are forthcoming and exactingly blunt - if something needs be said, you can trust a Tenerthor to say it plainly and true to how they see it. Other races sometimes find this bluntness to be somewhat annoying at times, dwarves, however, find it to be amusing. The easy manner with which the Tenerthor speak of the most intimate or horrific topics are all part of their belief in open acceptance of each other and their path of life. Tenerthor rarely make long term plans and tend to stay with an occupation or pastime for only as long as it suits them. Being elves, tiring of a subject may take a Tenerthor several decades, but most other elven races still think the Tenerthor to be whimsical and unfocused. Their spontaneity and zest for experience sometimes can be overwhelming for those unused to the Tenerthor ways, but the fierce companionship and valor with which these elves conduct themselves makes their presence powerful and appealing.
Tenerthor elaborately decorate their bodies with tattoos,
piercings, simple "jewelry" woven into their hair, bracelets, paints, and hair dyes. Each
is different from the next. These decorations serve to tell of the elf's history, stories,
beliefs, social standing, and more. With a trained eye, one can learn much about a Tenerthor
elf just by looking at how they decorate themselves. A minimal of scantily made clothing is
typically worn - often fabricated from animal pelts or weave.
While other elfin races call the Tenerthor barbaric, most other
civilized races find them to be companionable and hard working - if not somewhat eclectic.
The Lerether elves call them their
lesser (and cruder) brothers, even though many sages speculate that the Tenerthor may be the original elfin
race whose travels seeded the world with the other scattered elven races. When this is mentioned
to a Lerether, they typically respond that they have "risen above these primitive nomads". The
Tenerthor are hardly primitive though - being uniquely skilled artists, musicians, storytellers,
visionaries, hunters, and sorcerers. The other elfin races graciously accept the Tenerthor
among their kind, lest they suggest that there exists an elfin race only fit to dwell among the
Tenerthor, perhaps a little more so than other elfin races, lean towards the gentler side of chaos. There are few laws that govern their way of living and most simply follow the "Golden Rule": Do unto others as you would have them do unto you. Most Tenerthor are good hearted. There is, of course, the occasional "bad-seed" or troublemaker. typically this results in banishment from the clan.
The bulk of Tenerthor civilization comes from the eastern side
of the formidable Evermounts. There they live in the untouched wild, separated from the rest of
the world. There are scattered nomadic Tenerthor tribes that wander the rest of the world though.
These are thought to have been founded by Tenerthor left behind in ancient times when the race
wandered the whole of the planet. That, or that they are the descendents of Tenerthor who were
banished and sent across the Evermounts as a punishment for their crimes against the clans.
Tenerthor rarely take up the standard of a specific god, believing no one god worthy of complete worship. Like demons and other powerful spirits, gods are a thing of legends and stories, which the Tenerthor have plenty of. Gods are not things to be worshiped, but rather have the same lusts, emotions, and frustrations as mortals, only on a godlike scale worthy of many adventurous tales. One would probably not recognize the names of these gods as the Tenerthor are prone to rename things as they see fit, and gods, being impressive beings, have an impressive number of names that the Tenerthor call them by. When a Tenerthor does feel the calling to worship a particular god they often choose one of the deities that have some part in the natural world. Chishleen, Baeast, and Illustree are common choices.
The Tenerthor east of the Evermounts speak the native tongue of their clan and sometimes one or two other clan's languages. Some Tenerthor also speak Vala, "the first tongue," but usually only academics bother to learn it and academics are rare in the Tenerthor. Tenerthor not from beyond the eastern side of the Evermounts sometimes speak a heavily changed version of Vala or whatever language is common to the part of the world where they roam. Tenerthor names, as with other elfin names, are musical and flowing. The Tenerthor also possess a simple pictorial rune language which they use to facilitate the remembering of their lore. Cailis use a more intricate and complete written language to keep track of the Tenerthor's lore and history.
Tenerthor are fond of giving a multitude of names for the same thing or person. They have their own sense of what kind of name sound fits each thing and other Tenerthor can understand what a Tenerthor is talking about, not just by knowing it's many names, but also by the context and sounds used in the name. Most Tenerthor adults have somewhere between six and twelve names that they commonly answer to, and many more from their past which they don't use any longer. Nearly any significant occasion in a Tenerthor's life can be the cause of gaining a new name. Time and changes in personality, profession, or tribe are all occasions for a name to fade into disuse. Tenerthor, unlike most races, do not hold any more sentimentality for a given name that they have than one might hold sentimental value for a good meal. This can make tracing the family lineage of a Tenerthor difficult and frustrates non-Tenerthor sages that try to catalog the race's history. Common male Tenerthor names are Thrinias, Enborion, Angron, Arammir, Celebrindil, Denelthil, Thadanor, Brillin, Amredhel, Mangorn, Gendaltor, and Caranrolloth. Common female names include Alriel, Amratha, Laeriana, Elimiri, Forwornne, Maglagail, Elessa, SyelcemmildŽ, Larannerin, Selya, Arvanya, and Aešndi.
Tenerthor are natural adventurers, filling the roll of Sorcerer, Bard, Ranger, Druid, Barbarian, Monk, and Fighter equally well. They are good travelers and well experienced at surviving in the wild. Tenerthor go adventuring to seek out new experiences, but may also travel for nobler causes and to do good among the lands. Tenerthor, while possessing the same grace had by other elves, do not usually make good rogues - they just have too many odd trinkets hanging from their body and jingling with every movement and dress too odd to avoid attracting attention to themselves.
Tenerthor Racial Traits (3.5E)
Tenerthor Racial Traits (Pathfinder)