War Domain

Source: Player's Handbook
Deities: Acerak, Azhull, Daer-Koch, Lathidus, Zhakrin.
Granted Power: Free Martial Weapon Proficiency (if necessary) and Weapon Focus with the deity's favored weapon.

War Domain Spells
  1  Magic Weapon. Weapon gains +1 bonus.PHB
  2  Spiritual Weapon. Magical weapon attacks on its own.PHB
  3  Magic Vestment. Armor or shield gains +1 enhancement/three levels.PHB
  4  Divine Power. You gain attack bonus, 18 Str, and 1 hp/level.PHB
  5  Flame Strike. Smites foes with divine fire (1d6/level).PHB
  6  Blade Barrier. Blades encircling you deal 1d6 damage/level.PHB
  7  Power Word, Stun. Styuns creature with up to 150 hp.PHB
  8  Power Word, Blind. Blinds 200 hp worth of creatures.PHB
  9  Power Word, Kill. Kills one tough subject or many weak ones.PHB