Source: Player's Handbook
Deities: Acerak, Azhull, Daer-Koch, Lathidus, Zhakrin.
Granted Power: Free Martial Weapon Proficiency (if necessary) and Weapon Focus with the deity's favored weapon.
War Domain Spells
1 Magic Weapon. Weapon gains +1 bonus.PHB 2 Spiritual Weapon. Magical weapon attacks on its own.PHB 3 Magic Vestment. Armor or shield gains +1 enhancement/three levels.PHB 4 Divine Power. You gain attack bonus, 18 Str, and 1 hp/level.PHB 5 Flame Strike. Smites foes with divine fire (1d6/level).PHB 6 Blade Barrier. Blades encircling you deal 1d6 damage/level.PHB 7 Power Word, Stun. Styuns creature with up to 150 hp.PHB 8 Power Word, Blind. Blinds 200 hp worth of creatures.PHB 9 Power Word, Kill. Kills one tough subject or many weak ones.PHB