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Bone Walker
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Large Construct |
Hit Dice: | 20d10 +30 (140 hp) |
Initiative: | +6 (Dex) |
Speed: | 40 ft. |
AC: | 30 (-1 size, +6 Dex, +15 natural), touch 15, flat-footed 24 |
Base Attack/Grapple: | +15/+30 |
Attack: | Claw +25 melee (1d8+11/17-20) | Full Attack: | 4 claws +25 melee (1d8+11/17-20) |
Space/Reach: | 10 ft./10 ft. |
Special Attacks: | Rend 2d8+16 | Special Qualities: | Construct, magic immunity, fast repairing 10, DR 15/adamantine |
Saves: | Fort 6, Ref 18, Will 6 |
Abilities: | Str 33, Dex 22, Con -, Int -, Wis 10, Cha 1 |
Environment: | Any land |
Organization: | Solitary or gang (2-4) |
Challenge Rating: | 17 |
Treasure: | None |
Alignment: | Always Neutral |
Advancement: | 21 to 30 (Large); 31 to 40 (Huge) |
Level Adjustment: | - |
- Appearance
- A Bone Walker looks like a fierce collection of bone from all assorted
creatures. They may be anywhere from ten to thirty feet tall. The
only common features that Bone Walkers share between each other are
two long legs and two arms ending in makeshift claws which it uses to
rend the bones from its enemies.
- Combat
- Bone Walkers kill by rending bones from other creatures bodies and adding them to their own mass. For every four
medium (or two large) creatures slain, a Bone Walker repairs 10 points of damage it has suffered. If the Bone Walker
was in perfect condition, then it uses the bones of those it slays to grow, gaining one hit die. When the Bone Walker
has accumulated a total of 40 hit dice it splits into two creatures; a process which requires a full round.
Since Bone Walkers do not need to breathe and are immune to most forms of energy,
they can press an attack against an opponent almost anywhere, from the bottom of the sea to the top of the tallest
mountain.
A Bone Walker can be commanded if it is within 60 feet and can see and hear its
creator. Uncommanded, the Bone Walker carries out the last instruction given to it to the best of it's abilities, though if
attacked it immediately retaliates.
Construct:Immune to mind-influencing effects, poisons, disease, and similar
effects. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.
Magic Immunity (Ex): Bone Walkers are immune to all magical and supernatural
effects, except as follows. A shatter spell deals 1d6 points of damage per caster level (maximum 5d6), a holy
smite affects the creature normally, and an earthquake spell targeted directly on the creature destroys it on a
failed fortitude save.
Fast Repairing (Su): Damage to the Bone Walker's body is repaired by the
same magic which allows it to attach new bone material to itself. A Bone Walker is repaired of 10 points of damage per
round.
Rend (Ex): A Bone Walker that strikes the same opponent twice in one round
can rend for 2d8+16 damage. A bonewalker that strikes the same opponent four times in one round can perform
a second rend.
- Habitat/Society
- A Bone Walker is capable of enduring any natural and non-magical environment
or temperature. Bone Walkers are not effected by suffocation and may move
through water easily. They cannot swim. Bone Walkers do not communicate
with each other or with other creatures and seem to be more or less machines
in their actions. A Bone Walker is an unnatural creation and reacts minimally
with its environment. The magic and skills to create or control these creatures
was lost with the death of Torim Zurkies.
- Ecology
- A Bone Walker needs no sustenance. It has virtually no mind except for a
predators instinct to kill. Bone Walkers will not attack each other and
do not coordinate their attacks. A Bone Walker fills no niche in the
ecology system. They do seem to have a sense of preservation which
keeps them from doing actions such as jumping from a cliff, but it
will not flee from any living menace. It's only purpose is to slay
and kill.
- History
- The appearance of Bone Walkers originates back from the Unholy Wars. These
creatures were one of the many horrid creations of the great warlord Torim
Zurkies. Later, the menace of Bone Walkers rose again as the Dark God, found
and raised several of the creatures from the dead. Both man and entity have
used the Bone Walkers as troops of the deadliest kind. Fortunately all known
Bone Walkers were destroyed at the end of the Unholy Wars and the menace was
contained before growing out of control during the time known as the Black
Scourge.
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