Ankuburus: An evil creature which seeks out wizards bodies to possess and feed upon. | CR 15 |
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Avera: Avera are peaceful airborne creatures that dwell over the ocean and travel with the winds. | CR 3 |
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Black Phylis: A diminutive plant and source of the dreaded Dream Winds, causing primitive creatures rage and others to hallucinate. | CR ¼ |
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Bone Walker: A mindless war machine of bone which grows as it steals body parts from those it slays. | CR 17 |
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Bradel: A creature wrought from wood and evil that pierces its enemies with venemous pincers. | CR 3 |
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Caraches: A creature of shadow that hunts solitary prey to satiate its vampiric hunger. | CR 7 |
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Chaos Fiend: A dark and twisted being from the planes of chaos. It twists the landscape and corrupts magic. | CR 9 |
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Chaos Wraith: A flickering phantom of shadow and texture that borrows its appearance from its surroundings. | CR 4 |
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Dark Incarnate: An evil towering pyre of black-blue fire that crushes its foes with mighty magics and eats the souls with its whiplike tentacles. | CR 14 |
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Demon, Argulia: Arctic predators that skate over the ice and entrap their prey in icy spittle. | CR 5 |
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Demon, Atarnia: The corrupt remains of powerful spellcasters that consorted with and were overcome by evil. | CR 15 |
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Demon, Nahak: Gorilla-like demons that breath flame and trample their enemies beneath their colossal bodies. | CR 16 |
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Devil, Flesh Render: Tattered, gargoyle-like flyers often used in simple, but important, sentinal positions. | CR 22 |
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Din: A large species of cats that has poisonous claws and is sometimes used as a mount. | CR 3 |
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Dragon, Mirror: Beautiful dragons which don't hoard coins, but secrets and knowledge. | CR Varies |
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Dramorian Reaper: Fast moving predators that can devour a caravan in less time than it takes to call for help. | CR 4 |
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Dwarf, Daernarthor: When other races think of dwarves, it is the Daernarthor they imagine: rugged, loyal, and hard-working. | CR ½ |
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Eater of Color: A swirling black vortex which strips color from all that it touches. | CR 8 |
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Elf, Drakher: Small, pale elves that dwell beneath the surface and lead harsh, spartan lives. | CR ½ |
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Elf, Earinai: Extremely aggressively isolationist elves that dwell in the Forest Heartstrong. | CR 1 |
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Elf, Galiadre: Regal and stoic elves that dwell in secluded mountainous forests. | CR ½ |
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Elf, Lerether: Friendliest to non-elves, the Lerether are the most common and worldly of the elven races. | CR ½ |
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Elf, Nadristi: Legendry peace loving elves said to have been natural wizards and scholars. | CR ½ |
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Elf, Selere: Undersea elves that dwell in great cities of coral at the bottom of the ocean. | CR ½ |
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Elf, Tenerthor: Called 'wild' by other elves, these nomadic elves adhere to ancient, nature-based traditions. | CR ½ |
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Eloam: A reclusive race of true shapechangers with godlike powers. | CR 40 |
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Emrion: A tall, thin, and pale race of scholers with powerful mental domination abilities. | CR 2 |
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Flame Lord: Dwarf-like, flame-winged outsiders that serve the noble efreeti. | CR 7 |
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Forest Massiff: A large, fierce looking, furred humanoid that eats bark and leaves. | CR 3 |
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Golth-Qua'n: A deep sea, aquatic race, feared for their strength and revolting feeding methods. | CR 3 |
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Grim Cloud: Boiling clouds of spiritual force created when a large group of people are destroyed by their own evil. | CR 20 |
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Haruninki: Athletic humanoids that are organized into a lawful and martial society. | CR ½ |
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Houshee: A bodiless spirit that derives nourishment from the exertions of other creatures. | CR 4 |
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Husti: Lion headed humanoids used as guards and servants by the Haruninki. | CR 1 |
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Incasos: General information on the Incasos, a group of fiends dedicated to the corruption of mortal souls. | CR Varies |
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Incasos, Bashlikar: Field commanders, sadistic slavers, and megalomaniacal warriors. | CR 15 |
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Incasos, Blight: This disgusting pool of slimy, writhing red goo is the birthing ground of all Incasos. | CR 1 |
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Incasos, Geltutoog: Towering generals of self-satisfying bloodlust and unbridled megalomaniacal passion. | CR 20 |
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Incasos, Infaeludor: Fireball hurling scouts and spindly shock troops of the Incasos. | CR 5 |
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Incasos, Julahdon: Cunning diplomats and spies that delight to corrupt mortals with their tangled plots. | CR 13 |
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Incasos, Maeldrad: Plotting in shadow, these seek to manipulate all others to serve in their selfish plans. | CR 18 |
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Incasos, Mandragorae: These Incasos are at the brink of diverging paths and have a bad case of split personalities. | CR 10 |
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Incasos, Mealafist: Disfigured fiends of minor status that tend to the fetid Blight. | CR 2 |
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Incasos, Taturak: Sharp clawed fiends and elite soldiers of the Incasos. | CR 7 |
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Kadahar, Greater: Leaders of the corrupted kadahar earth elementals. | CR 11 |
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Kadahar, Lesser: Malevolent elementals which seek to make the material plane like their own. | CR 5 |
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Leshy: Mischevious fey that delight in leading forest travelers astray. | CR 2 |
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Living Ice: Difficult to spot, this icy ooze can quickly suffocate and freeze its prey. | CR 6 |
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Lupinal: Wolf-like, nomadic beings who believe their origins to be from the heavens. | CR ½ |
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Moredhel: Their souls sold to the Dark God for immortality, beware of these forgettable footmen. | CR 3 |
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Moredwraith: Spectres of ancient evil sorcerers filled with dread evil and dark magic. | CR 11 |
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Mwellwret: Cautious and treacherous humanoid shapeshifters that abuse their ability for social gain. | CR ½ |
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Oruli: A monkey-like race of tailed and tree-climbing humanoids with curious humor. | CR ½ |
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Prock: Mouths of stone that wait to entrap prey from the darkness that surrounds them. | CR 3 |
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Sakarabru: Armless giants of death that hunt by night, swallowing prey whole. | CR 16 |
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Sand Gorgon: A headless, rampaging demon that rams and pummels any creature it encounters into dust. | CR 10 |
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Sand Spider, Hunting: Burrowing spiders that sense ground moment and hunt in packs. | CR 4 |
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Shadowman: Deadly, thousand-faced assassins filled with the power of the Dark God. | CR 12 |
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Shub-Naddar, Caustic Terror: Horrifying scouts who delight in evil and are masterful shapechangers. | CR 15 |
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Shub-Naddar, Cetephipid: Cunning henchmen of the Overlords who scheme against all vertibrate life. | CR 12 |
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Shub-Naddar, Ooze: Least of Shub-Naddar; this disgusting chameleon covers the ground like a thick blanket of jelly. | CR 7 |
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Shub-Naddar, Overlord: Rulers of the Shub-Naddar race who dwell at the center of each colony. | CR 25 |
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Silothreni: Underground dwelling and magic wielding relatives of the Haruninki. | CR ½ |
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Skhull: Huge skull shaped trackers and marauders from the UnHoly Wars. | CR 15 |
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Skull Bearer: Named for its black exoskeleton's head shaped like a skull, these are deadly winged warriors. | CR 14 |
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Spirit Hunter: Aggressive hunters of bodiless spirits and astral travelers. | CR 6 |
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S'rat: Poisonous tree-climbing chameleons that hunt in packs. | CR 2 |
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Stonemite Swarm: Swarms of spidery elementals which can repair or destroy inorganic materials. | CR 10 |
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Storm Wraith: Slain by weather, these maddened spirits feed a perpetual storm and hunt the living. | CR 10 |
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Tsadutan: A race of invertibrate warriors and mercenaries that can fly. | CR 3 |
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Waynhim: These psychopathic spirits desire nothing more than to feel alive once more. | CR 6 |
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Wombering: Mile long worm-shaped creatures that forever grind mountains to dust. | CR 50 |
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Worm, Tsalana: Vast tentacled worms that burrow through the sands of the Sinnd. | CR 20 |
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Zith: Underground predators for whom magical auras are anathema. | CR 12 |
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