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S'rat


Medium Magical Beast
Hit Dice:3d10+6 (24 hp)
Initiative:+3 (Dex)
Speed:40 ft., climb 20 ft.
AC:16 (+3 Dex, +3 natural)
Base Attack/Grapple:  +3/+6
Attack:Bite +6 melee (1d6+3 plus poison)
Full Attack:Bite +6 melee (1d6+3 plus poison) and 2 claws +4 melee (1d4+1)
Space/Reach:5 ft./5 ft.
Special Attacks:Poison, pounce, rake
Special Qualities:Chameleon, scent, +2 saves vs poison, fast healing 1
Saves:Fort 5, Ref 6, Will 3
Abilities:Str 16, Dex 16, Con 14, Int 3, Wis 15, Cha 8
Skills:Balance +10, Climb +10, Hide +6, Listen+3, Spot +3, Survival +6
Feats:Multiattack, Track
Environment:Warm Forest
Organization:Brood 2-5 (1d4+1)
Challenge Rating:  2
Treasure:None
Alignment:Always Neutral
Advancement:4 to 6 HD (Medium);
7 to 9 HD (Large)
Level Adjustment:-

Appearance
The S'rat is a pack hunting creature of the Ki'Kiri Jungles. It is sometimes used as a mount by the lizard men who live there. The S'rat is shaped somewhat like a large dog with greenish skin that has a salamander-like texture to it; a rough and porous feel. The head of the S'rat is quite ugly by most standards, having the demeanor of a gargoyle with exaggerated facial features and a flat, sloping forehead. The S'rat has a forked tongue which it flicks in and out of its mouth like a snake or lizard; in the same fashion this assists the S'rats sense of smell which is extremely well honed. It is said that a S'rat can smell its prey from nearly a mile away through the jungles and in
    The legs of the beast are dog-like, with thick and powerful haunches which are made for climbing trees. At the end of its legs are hand-like feet with dactyl fingers that end in short, thick claws. These strong hands allow the S'rat to easily climb trees and are also used in combat.

Combat
S'rat fight by jumping from tree branches and attacking with all four claws and its bite (5 attacks) or by raising up on their rear legs and attacking with their foreclaws and bite.
    Poison (Ex): Injury, Fortitude DC 14. Primary damage: 1d3 Dexterity, 1d3 Constitution. Secondary damage: 1d3 Dexterity, 1d3 Constitution.
    Pounce (Ex): When a S'rat charges, it can follow with a full attack - including rake attacks.
    Rake (Ex): When grappling or pouncing, the S'rat can attack with all four of its claws. These attacks are not subject to the usual -4 penalty for attacking with a natural weapon in a grapple.
    Chameleon (Ex): A S'rat which remains still for three consecutive rounds gains a +10 bonus to its hide check as its skin adapts its color and pattern to blend with its surrounding environment.
    Skills: S'rat have a +8 racial bonus on Balance and Climb checks. They can always choose to take 10 on Climb checks, even if rushed or threatened.

Habitat/Society
The S'rat prefer to live in the branches of trees and are equally comfortable hunting through the tree branches as they are on the ground. They live in small communal groups similar to wolf-packs and hunt much in the same fashion. S'rat are occasionally domesticated and used as mounts for various tropical jungle races such as lizard men. Trained S'rat make valuable hunting companions and specialized riders can even ride a S'rat up and through the forest canopy.

Ecology
S'rat are carnivores and share their meals with others of their kind, eating somewhat slowly while others may stand guard and await their turn. S'rat spend most of their time hunting monkeys and large rats which nest in trees. Larger hunting groups will occasionally track and kill larger prey. S'rat are not afraid of intelligent humanoids and are known to occasionally hunt them if hungry enough.
    The poison glads of the S'rat are very difficult to harvest, but if successfully done so by a skilled enough in the surgery of rare creatures it can be extracted and through alchemy can be used in the creation of a distilled S'rat poison equal in potency to that of a S'rat bite.