|
Storm Wraith
|
Medium Undead (Incorporeal, Air, Electricity) |
Hit Dice: | 10d12 (65 hp) |
Initiative: | +13 (+9 Dex, +4 Improved Initiative) |
Speed: | Fly 60 ft. (perfect) |
AC: | 24 (+9 Dex, +5 deflection), touch 24, flat-footed 15 |
Base Attack/Grapple: | +5/- |
Attack: | Incorporeal touch +14 melee (2d6 electrical plus 1d6 Charisma drain) | Full Attack: | 2 incorporeal touches +14 melee (2d6 electrical plus 1d6 Charisma drain) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Charisma drain, radiant wail, lightning | Special Qualities: | Darkvision 60 ft., fast healing 3, immune to electrical damage, incorporeal traits, undead traits, +2 turn resistance, unnatural aura |
Saves: | Fort -, Ref 11, Will 4 |
Abilities: | Str -, Dex 29, Con -, Int 3, Wis 4, Cha 21 |
Skills: | Hide +22, Search +9, Spot +10 | Feats: | Dodge, Improved Initiative, Lightning Reflexes, Mobility |
Environment: | Thunder storms |
Organization: | Solitary or pack 3-10 (1d8+2) |
Challenge Rating: | 10 |
Treasure: | None |
Alignment: | Always Chaotic Evil |
Advancement: | 11 to 15 (Medium); 16 to 25 (Large); 26 to 30 (Huge) |
Level Adjustment: | - |
- Appearance
- Slain by a stroke of lighting, these bitter spirits have been feed on the energy of stormy weather and perpetuate the storm
that slew them so that it never abates. Driven mad by their sudden death, the lighting that thunders in their ears, and the
winds that unceasingly buffet their soul, storm wraiths seek to slay any they encounter and entrap their souls within the
swirling clouds that surround them.
The storm wraith is a haunting creature that appears as a cloud of boiling, agitated mist and cloud with wispy claws grasping
out at the air around it as if they were pulling it through the air. It is silent, like the air before a storm, but an alert person
can sense the closing presence of one of these beings with the rise of his hairs, as though charged, and goose-bumps that
dimple from his flesh.
Storm wraiths travel within storm clouds, descending out of the sky where lightning crashes
into the ground to hunt the living.
- Combat
- Storm wraiths hide in the downpour of rain and strike at their prey with lightning. When their prey seeks cover they pursue
and attack with their Charisma draining touch and radiant wail.
Charisma Drain (Su): Any creature touched by a storm wraith's touch attack
must make a fortitude save (DC 20) or suffer from 1d6 permanent Charisma drain.
Radiant Wail (Su): This low echoing moan quickly is overcome with the terrible
rumbling of thunder, climaxing in a bright flash of light that bursts forth from the storm wraith. Creatures within 30 ft. must
successfully make a Reflex save (DC 20) or be blinded and a Fortitude save (DC 20) or be stricken deaf. Any creature that
fails both saves is stunned for 1d4 rounds. This is a full round action.
Lightning (Su): Once every 1d4 rounds a storm wraith can cause a 30 foot tall
bolt of lightning to crash from the sky, dealing 10d6 to creatures and objects in its path. The wraith can direct the bolt to
strike anywhere within 100 ft. + 10 ft./HD. A successful Reflex save (DC 24) reduces damage incurred by one-half.
Fast Healing (Su): Storm wraiths feed on the energy of the storm about them
and heal any damage they suffer at a rate of three hit points per round.
Incorporeal Traits: Can be harmed only by other incorporeal creatures, +1
or better magic weapons, or magic, with a 50% chance to ignore damage from a corporeal source. Can pass through
solid objects at will, and own attacks pass through armor. Always moves silently.
Undead Traits: Immunity to all mind-affecting effects (charms, compulsions,
phantasms, patterns, and morale effects). Immunity to poison, sleep effects, paralysis, stunning, disease, and death
effects. Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical
ability scores (Strength, Dexterity, Constitution), as well as to fatigue and exhaustion effects. Immunity to any effect
that requires a Fortitude save (unless the effect also works on objects or is harmless). Not at risk of death from massive
damage, but when reduced to 0 hit points of less, it is immediately destroyed. Undead do not breath, eat, or sleep.
Unnatural Aura (Su): Animals, whether wild or domesticated, can sense the
unnatural presence of a storm wraith at a distance of 60 feet They will not willingly approach nearer than that and panic
if forced to do so; they remain panicked as long as they are within that range. Other creatures sense the presence of a
storm wraith as a prickling on their skin and the smell of ozone, but are not panicked or otherwise affected.
- Ecology
- It is said that the cloud-like essence of a storm-wraith is useful in the creation of various magical items, including potions
of protection from electricity or gaseous form. Being undead, storm wraiths serve no useful purpose and
but feed their hatred and exact torment upon the living.
|