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Bone Walker


Large Construct
Hit Dice:20d10 +30 (140 hp)
Initiative:+6 (Dex)
Speed:40 ft.
AC:30 (-1 size, +6 Dex, +15 natural), touch 15, flat-footed 24
Base Attack/Grapple:  +15/+30
Attack:Claw +25 melee (1d8+11/17-20)
Full Attack:4 claws +25 melee (1d8+11/17-20)
Space/Reach:10 ft./10 ft.
Special Attacks:Rend 2d8+16
Special Qualities:Construct, magic immunity, fast repairing 10, DR 15/adamantine
Saves:Fort 6, Ref 18, Will 6
Abilities:Str 33, Dex 22, Con -, Int -, Wis 10, Cha 1
Environment:Any land
Organization:Solitary or gang (2-4)
Challenge Rating:  17
Treasure:None
Alignment:Always Neutral
Advancement:21 to 30 (Large);
31 to 40 (Huge)
Level Adjustment:-

 
Appearance
A Bone Walker looks like a fierce collection of bone from all assorted creatures. They may be anywhere from ten to thirty feet tall. The only common features that Bone Walkers share between each other are two long legs and two arms ending in makeshift claws which it uses to rend the bones from its enemies.

Combat
Bone Walkers kill by rending bones from other creatures bodies and adding them to their own mass. For every four medium (or two large) creatures slain, a Bone Walker repairs 10 points of damage it has suffered. If the Bone Walker was in perfect condition, then it uses the bones of those it slays to grow, gaining one hit die. When the Bone Walker has accumulated a total of 40 hit dice it splits into two creatures; a process which requires a full round.
    Since Bone Walkers do not need to breathe and are immune to most forms of energy, they can press an attack against an opponent almost anywhere, from the bottom of the sea to the top of the tallest mountain.
    A Bone Walker can be commanded if it is within 60 feet and can see and hear its creator. Uncommanded, the Bone Walker carries out the last instruction given to it to the best of it's abilities, though if attacked it immediately retaliates.
    Construct:Immune to mind-influencing effects, poisons, disease, and similar effects. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.
    Magic Immunity (Ex): Bone Walkers are immune to all magical and supernatural effects, except as follows. A shatter spell deals 1d6 points of damage per caster level (maximum 5d6), a holy smite affects the creature normally, and an earthquake spell targeted directly on the creature destroys it on a failed fortitude save.
    Fast Repairing (Su): Damage to the Bone Walker's body is repaired by the same magic which allows it to attach new bone material to itself. A Bone Walker is repaired of 10 points of damage per round.
    Rend (Ex): A Bone Walker that strikes the same opponent twice in one round can rend for 2d8+16 damage. A bonewalker that strikes the same opponent four times in one round can perform a second rend.

Habitat/Society
A Bone Walker is capable of enduring any natural and non-magical environment or temperature. Bone Walkers are not effected by suffocation and may move through water easily. They cannot swim. Bone Walkers do not communicate with each other or with other creatures and seem to be more or less machines in their actions. A Bone Walker is an unnatural creation and reacts minimally with its environment. The magic and skills to create or control these creatures was lost with the death of Torim Zurkies.

Ecology
A Bone Walker needs no sustenance. It has virtually no mind except for a predators instinct to kill. Bone Walkers will not attack each other and do not coordinate their attacks. A Bone Walker fills no niche in the ecology system. They do seem to have a sense of preservation which keeps them from doing actions such as jumping from a cliff, but it will not flee from any living menace. It's only purpose is to slay and kill.

History
The appearance of Bone Walkers originates back from the Unholy Wars. These creatures were one of the many horrid creations of the great warlord Torim Zurkies. Later, the menace of Bone Walkers rose again as the Dark God, found and raised several of the creatures from the dead. Both man and entity have used the Bone Walkers as troops of the deadliest kind. Fortunately all known Bone Walkers were destroyed at the end of the Unholy Wars and the menace was contained before growing out of control during the time known as the Black Scourge.