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Chaos Wraith


Medium Aberration (Incorporeal, Chaotic)
Hit Dice:4d8+4 (22 hp)
Initiative:+2 (Dex)
Speed:30 ft.
AC:19 (+2 Dex, +7 Chr), touch 19, flat-footed 17
Base Attack/Grapple:  +3/-
Attack:Incorporeal touch +6 melee (plus ability damage, alignment alteration)
Full Attack:Incorporeal touch +6 melee (plus ability damage, alignment alteration)
Space/Reach:5 ft./5 ft.
Special Attacks:Ability damage, alignment alteration
Special Qualities:Incorporeal qualities, DR 10/magic, blending, limited movement
Saves:Fort 2, Ref 3, Will 6
Abilities:Str -, Dex 14, Con 12, Int 10, Wis 10, Cha 24
Skills:Hide +12*, Listen +4, Sense Motive +5, Spot +5
Feats:Iron Will, Weapon Focus (unarmed strike)
Environment:Any
Organization:Pack (1 to 12)
Challenge Rating:  4
Treasure:None
Alignment:Always Chaotic Neutral
Advancement:5-12 HD (Medium-size);
13-14 HD (Large)
Level Adjustment:-

Appearance
The Chaos Wraith is a flickering phantom of shadow and texture, borrowing its appearance from it's surroundings, like a chameleon. Though easy to identify in plain daylight, the Chaos Wraith is difficult to spot in dim lighting, such as a flickering torch, or in its preferred environs: twilight woodlands and subterranean hollows.
    The Chaos Wraith is about the same height as an average human, but seems somewhat taller as it glides a few inches from the ground, leaving a trail of twisted landscape behind it - the remnants of it's attempts to blend with it's surroundings. Contrary to what one may assume, the Chaos Wraith is unable to fly, even though it may appear to hover without touching the ground.
    These creatures are vaguely humanoid in shape, but its form is semi-transparent and borrows from it's surroundings, thus making it difficult to discern exactly what the creature would look like were it not taking its appearance from its surroundings.
    Chaos Wraith's do not appear to communicate among each other, nor with other creatures. It may be that their minds are too warped to express themselves clearly.

Combat
The Chaos Wraith strikes suddenly as if with surprise on it's side, whether or not its opponents were actually surprised.
    Ability Damage (Su): When the Chaos Wraith makes a successful attack it drains one points from a non-physical ability score (Roll d6: 1-2 Wis, 3-4 Int, 5-6 Chr). Double the points drained on a critical hit.
    Alignment Alteration (Su): Any target struck by the Chaos Wraith's ability draining attack must make a Will save (DC 19) at the end of the encounter. The DC of this save increases by 1 for each ability score point drained from the target creature. A failed save indicates that the target creature's alignment has shifted one phase towards Chaotic Neutral. Alter Good/Evil before Law/Chaos. Thus a Lawful Good creature would become Lawful Neutral, a Lawful Neutral creature would become True Neutral, and so on. Creatures that are already Chaotic Neutral are unaffected. Alignment changes are immediately noticeable, though victims rarely display any desire to return to their previous alignment.
    Blending (Ex): Chaos Wraiths are adept at blending in with their surroundings, giving them a +10 racial bonus to all hide checks when moving at base speed and a +20 racial bonus to hide when not moving.
    Limited Movement (Ex): Chaos Wraiths are unable to sustain double their movement rate for more than two consecutive rounds. Chaos Wraiths will not cross moving water or other liquid bodies.

Habitat/Society
Chaos Wraiths wander the countryside and the underworld in generally small and unorganized groups. The only coordination to their battle tactics is a simultaneous rush by all members of the group. Chaos Wraiths do not appear to have any formal organization, which should come as no surprise to anyone who has witnessed their chaotic mannerisms.

Ecology
It is thought that one who is slain by a Chaos Wraith, or who has suffered from their taint upon their soul and later passed on into death, eventually rise anew as a Chaos Wraith. In this fashion the creatures are able to propagate their numbers. It seems most Chaos Wraith attacks are driven by hunger, rather than out of malice. As these creatures are relatively new to the world they have no established place in it's ecosystem. Chaos Wraiths appear to have no interest in low-intelligence (4 or less) creatures and will completely ignore them.

History
Chaos Wraiths are relatively new to the ecology of the world. Following the terrible destruction wrecked on the land by the Dark God's evil servants and the emergence of the new deities there was a time when the reality of the world seemed to be falling apart as the world readjusted from the powers that had raged through it. It was during this period of time that odd colorings of the sky, random earthquakes, and many strange new creatures began appearing in the world. Among these new beasts that entered the world were the Chaos Wraiths.