|Large Outsider (Evil, Extraplanar)|
|Hit Dice:||15d8+90 (157 hp)|
|AC:||29 (-1 size, +2 Dex, +18 natural), touch 11, flat-footed 24|
|Base Attack/Grapple: ||+15/+28|
|Attack:||slam +24 melee (2d6+9 plus petrification)|
|Full Attack:||2 slams +24 melee (2d6+9 plus petrification)|
|Space/Reach:||10 ft./10 ft.|
|Special Attacks:||Petrifying touch, spells, aura of corruption, vile consumption|
|Special Qualities:||Spell immunities, heat and cold immunity, electrical resistance 20, fast healing 2, DR 15/good, SR 24|
|Saves:||Fort 15, Ref 12, Will 13|
|Abilities:||Str 28, Dex 16, Con 22, Int 19, Wis 18, Cha 26|
|Skills:||Bluff +26, Concentration +24, Diplomacy +26, Knowledge (arcana) +22, Knowledge (history) +22, Knowledge (planes) +22, Knowledge (religion) +22, Listen +22, Move Silently +22, Sense Motive +22, Spellcraft +22, Spot +22|
|Feats:||Enlarge Spell, Great Fortitude, Improved Sunder, Power, Attack, Enlarge Spell|
|Challenge Rating: ||15|
|Alignment:||Always Neutral Evil|
|Advancement:||16-20 HD (Large);|
21-25 HD (Huge)
- Atarnia are the corrupted physical remains of powerful spellcasters that consorted with and were overcome by the
corruption of the lower planes denizens. They were once clerics and wizards who in life actively sought out and
embraced evil. Their corrupt flesh, left behind on their demise and infused with power from the lower planes, slowly
rots into a mire of black ooze. Only barely sentient, the oozing substance slides across the infernal realms until it encounters
others of its own kind. When it reaches a critical mass, an Atarnia is born.
This foul creature resembles a black pit of tar normally, though it may rise up and shape
its mutable form into the likeness of whatever it has seen, provided its size remains the same (it can't change its mass). It
cannot, however, change its coloration. The surface of the Atarnia is an opaque, dead, matte black color and does not
- Atarnia are dangerous opponents and not to be taken lightly. Thankfully, they rarely seek out conflict, preferring to let their
minions do their dirty work. In combat, an Atarnia prefers to use spells against opponents at a distance, forcing its enemies
to close with it and using its natural immunities to its best advantage. In close combat the Atarnia will use its touch attacks
against melee opponents it considers to be the most dangerous, seeking to destroy their armor and lower their morale.
Upon entering melee, the Atarnia typically takes on the likeness of one of its opponents
and then warps the assumed features with worms writhing beneath their surface or other symbolic signs of corruption
and decay. A slain Atarnia's essence turns to black volcanic ash, a brittle statue of it's last assumed form.
Spells (Sp): Atarnia possess the same spellcasting powers and skills that they
did in life. The powers of the lower planes willingly provide the energy necessary for priestly prayers or sorceress magic
of evil. This spell-casting ability does not increase with the power of the Atarnia because new spells are not part of the
memory of the original flesh. While an Atarnia retains the spellcasting powers that its base essence knew in life, it does
not retain any other memory or connection to its previous life, rather it gains its powers from the demonic essence which
has become infused with it. An Atarnia casts spells as a sorcerer of a level equal to its hit dice.
Petrifying Touch (Su): Atarnia are able to turn any material to stone by touch.
Attended items or creatures struck by an Atarnia must make a save (DC 23) or be turned to stone. Atarnia prefer to not
petrify spellcasting enemies bodies in anticipation of corrupting their foes alive and entrapped within the stony shell of their
clothing and armor. Instead, Atarnia prefer to strike out at the clothing, armor, weapons, and equipment of its opponents.
Atarnia do not hesitate to petrify non-spellcasting opponents or destroy the statues of its enemies when it is victorious in
Aura of Corruption (Su): Creatures entering within 30 feet of an Atarnia must
make a Will save (DC 25) or begin acting or begin acting in an evil manner for the duration of their time within the Atarnia's
corrupting aura. The aura also withers plant life, causing plants 1d6 points of damage each round, and it putrefies water and
food (reverse effect of a purify food and water spell.
Vile Consumption (Su): Atarnia which are able to subdue their enemies,
either by spell or their petrifying touch, often proceed to flow their essence over their victim, grappling if necessary, and
destroy the victim's body and consume the victims soul with its terrible touch. Opponents so covered begin to suffocate,
as the Atarnia flows over and into their body, and suffer 1d10+8 points of damage per round as their body is dissolved
away. A creature slain in this manner is forever destroyed and cannot be brought back to life even by means of a
wish or miracle. Absorbing a creature requires the Atarnia's full attention.
Spell Immunities: Atarnia are unaffected by alteration, charm, and necromantic
spells. An Atarnia Demon has no control over this spell immunity.
Atarnia do not associate with others of their kind, but willingly charm and subvert creatures
into servitude. These minions carry out the to goals of the Atarnia, while it remains in its lair. Atarnia rarely travel more than
100 ft. from their lair and spend most of their time, if undisturbed, as a black pool of goo; meditating on their existence and
evil plots. The lair of an Atarnia is easy to find for there is no sign of vegetation or life near it except for what minions the
Atarnia may retain.
Atarnia are hated by the powers of good and they are sought out for destruction, but because
of the creatures tendency to hide in its lair and use minions to do its bidding, they often survive for a very long time before
being discovered and actually slain.
- The Atarnia are not true demons, but are formed from the essence of a material beings whose form has been dissolved
by the terrible evil and decay of the infernal planes. The flesh of the Atarnia's predecessor contains memories of its evil
that, when combined with the infernal energy, give the creature its new consciousness.
- Variants and Resources
- Legend tells of an Atarnia that is as large as a lake. This behemoth of evil is said to be the first Atarnia, cursed by some
forgotten god for whatever unimaginably terrible betrayal the creature performed. Where in the Abyss this creature lives
is unknown, should it even exist.