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Merchant Also known as the "Swindler's Ring", the wearer of this ring can speak so smoothly and lie with such ease that he can sell nearly anything. For each minute that he persuedes a person to buy something from him the victim must make a Will save (DC 10 +1 per minute of persueding) or become totally convinced that whatever the wearer of the ring is selling is not only a good deal, but also must be owned at any cost. People have been known to buy bridges and even buy their own worn shirts from the wearer of the ring. The effects of the bamboozlement lasts no more than 10 minutes multiplied by the wearer's charisma bonus, after which the victim realizes what has happened.
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