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Garrotswing This legendary sword is part of the prize to be won at the great
competition known as "Shieldmeet," which is held once a year in
the Eastern Empire. The competition is huge and complex; the best
of the best and winning competitor receives both the magical
greatsword, Garrotswing, and the Crown of Hammers but
also 2000 platinum coins. Each year, the champion from the year
prior must defend and prove himself worthy of the title once more,
or relinquish the sword and crown - he gets to keep the money.
Garrotswing is a sun-golden bladed
sword with a +4 enchantment and several other powers. The sword is
bane to undead, its enhancement bonus is +6 against such creatures
and it deals an extra 2d6 damage. Further it has a 75% chance of
absorbing any energy draining or ability score damaging attack cause
by negative energy that is inflicted upon its bearer. On command,
the blade radiates daylight, as the spell, for as long as
the bearer desires.
Lastly, the blade has the property of
being Sol Touched.
A property which allows the weapon to ignore a creatures damage
resistance. This property testifies to the ancientness of the blade
which has served the Eastern Empire and its people well for nearly
all of recorded history.
Many great, historical warriors have
held Garrotswing. Some winners of the tournament place it away as
a trophy, leaving it untouched, but the sword is meant to be used
and those who do so in the name of good are likely champions whose
names will live on for many years to come.
Caster Level: 21st;
Prerequisites: Create Magical Arms and Armor, Create Epic Magical Arms and Armor, Daylight, Deathward, Holy Smite;
Market Price: 2,420,350 gp;
Cost to Create: 1,210,175gp, 34,203 XP
Weight: 15 lb.
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