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These +2 magical javelins are not made for jousting, but rather are for throwing
like a javelin. A forcelance is composed of magical force energy, has a range
increment of 30 feet and deals 3d6+2 points of electrical damage on a
successful hit. The javelin reappears in its wielders hand at the beginning of
their next turn. Once per day, on a critical hit, the creature struck must
make a Fortitude save (DC 19) or be disintegrated.