Graymane of the Moors
This evil +3 bastard sword is so ancient that its true forging is unknown, it
is named so because of the gray, misty light which it emits and because its
first recorded appearance is from the Peril Swamps of the Eastern Empire. All
of the sword, pommel to blade-tip, is colored a plain clay gray color. No
shadows nor light will reflect upon its surface. Its blade is straight
and unadorned, likewise its pommel and grip are also plain in design.
Creatures struck by the Graymane must make a
Fortitude save (DC 17) or immediately contract a lothsome disease. Each
saving throw made to recover from the disease cause the loss of 1d4
Constitution and 1 Dexterity point, if the check is failed.
Wounds inflicted with this blade fester and
stubbornly refuse to heal except through magical means. Healing spells are
limited to repairing a number of hitpoints less than or equal to the healers
Three times per day this blade can emit a fearsome
gray radiance of light for 2d6 rounds. All creatures viewing this radiance
must make Fortitude saves (DC 15) or become permanently blinded, their eyes
painfully swelling shut.
Caster Level: 12th;
Prerequisites: Create Magic Arms and Armor, Blind, Contagion, creator must be evil;
Market Price: 77,000;
Weight: 10 lb.