Fey and ffolk of Sulerin
Fey are manifestations of nature given sentience, "souls" if you will for all of mother nature. They are immortal, unending.
An "old and wise" fey is old and wise as a reflection of an aspect of nature which gave rise to them. A certain primeval
chaos seeds each fairy (or fey) with its own individuality. The Seelie Court is a collection of all fey - capricious and
sedentary - which value nature, natural course, and the spark of life in creatures. The "Unseelie" court is the result of
evil and corruption being introduced into the Faerie realm by ancient forces of evil. While the practical joke of a Seelie
fairy is done for amusement and rarely results in injury, that of an Unseelie bends from selfish pleasure at seeing other
creatures in tribulation and they are not always without injury. Seelie seek to strengthen friendships between each other
and like-minded mortals, they seek to prevent the spread of evil throughout the world. Unseelie see non-fey as pawns and
pets in their games, their alliances exist out of necessity though they scheme to gain the upper hand over each other or
whomever might be in their way. However, as a rule, even unseelie fey do not raise weapons against each other, preferring
to thwart each others plans by more indirect means.
The fey follow a natural order of deference to those who are more powerful than themselves.
A nixie deferring to a
buckawn to a
leprechaun and so on. Some fey are naturally more powerful
than others because of their spirit link to a particularly powerful place on the Material Plane, such as a
satyr whose power is drawn from a particularly wild part of the
wilderness. Other fey draw their power from ideals which are espoused in the world. The force of nature itself is represented
by the faerie queen of the Seelie court, and she rules without conflict over all seelie fey.
For fey, death is but a moment between here and there. Fey know with certainty that they will simply
reappear elsewhere, their essence recycled and placed where needed by the cycle of mother nature. They will probably only remember
little bits of their former lives, and yet still be much as they were. After many millennia of this existence it all starts to blend
together and few fey deaths are accompanied by sorrow. Conflict with the unseelie, or other corruptions of mother nature, are
pursued with more passion. Bloodshed tends to be a device of last resort, but that's only when the fey is facing something it
considers a natural element of the world; Outsiders, undead, and aberrations are dealt harm without any reservations. Killing
elementals is simply destroying their manifested form and sending freeing their spirit to their native realm, so the deaths of
such creatures rarely bother fey.
Fey are not religious and look upon the notion of "gods" as a mortal concept. Being immortal and
secure in where their spirit pulls its power from, they have no worries about an afterlife. They live more in the now, pursuing
their individual ideals with pleasure and passion.
Fey see the world of mortals as a pendulum that hangs in balance. There is both night and day,
seasons that come and go, good and evil which live mixed together, whereas in the fairy realm there is a clear geographical
distinction between day and night, each of the seasons dwell only in certain areas, good and evil live mostly separate from
Fey of the Air
Winged, small, carefree, oft humanoid yet tiny enough to be mistaken for small birds or even insects. They are
chaotic and reclusive. Air fey tend to wear nothing at all, or very, very little. Light and airy wisps of gauzy
breeze can shelter an Air fey even in a blizzard. Air fey are fickle conversationalists, somewhat distractible, and
quick to engage in meaningless chatter. An air fey shouldn't be trusted to keep secrets unless exceedingly dire
warnings accompany the information.
Fey of the Earth
Thick and densely built ffolk that pride themselves in being sedentary, slow to act, and strongly willed. Among
the fey of the earth are the like of spriggans and
gwillions. Earth fey, as one might suspect, dress
in solid colors, like the roots of trees. They are conservative and favor large hats as they remind them of the underground
shade when they are above ground. Earth fey tend to dislike rapid change. They like long, thoughtful conversations and for
this reason they tend to not engage the Air Fey in dialog. They are direct, to the point, but occasionally disposed to meander
into philosophical ramblings.
Fey of the Water
These are frequently the inhabitants of rivers and lakes. Mortals often find their slender and curving
bodies to be quite beautiful. They are protective of their habitat, but rarely extend their efforts to expanding its
domain; they prefer to busy themselves with frolic and watery sport. Among the fey of the water are the like of
Kelpies. Water fey tend to wear little or no clothing
since it gets in the way when swimming about. Jewelry and ornaments on the other hand are quite common. They are playful
conversationalists, flirtatious, coy, and prone to exaggeration. They sometimes make outrageous or suggestive statements
just to see what kind of reaction they will get from other parties. Emotions tend to rule the water fey even more than
Fey of the Wood
Spirits of plants and trees that exist in sylvan glades and deep forests. Many of these share a bond with a specific
tree or even a particular treant. Wood fey dress in
shades of browns and greens that blend easily with the forest. How dark or light their clothing is depends on whether they
dwell at the tops of the trees or on the forest floor. Wood fey are mischievous conversationalists; they know what they want
to say, but don't just come right out and say it. Yet, they expect other people to stick around and keep talking to them until
they are ready to reveal what it is they really want to say. They like puzzles and sometimes one has to read between the lines
to see what they are really getting at. Often, they exclaim aloud or among each other how mortals just have to have everything
spelled out for them.
Fey of the Wild
These are beastly, fierce warriors that other fey call upon to enforce fey oaths or hunt those down that threaten
sylvan glades. These include satyrs,
bogles, and pookas. They dress like warriors of the forest,
donning pelts of wild beasts, painted flesh, and rangerly in demeanor. They keep their hair short, unlike other fey who tend
to let their hair long. Fey of the wild often have pockets that are crowded with nick-naks discovered in their travels. They
are either uninterested in conversation, unless they need help, or brisk and insistent. They expect a certain amount of
self-reliance from those they take company with.