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Green Tooth

Chaotic Evil Female Black Dragon

Str 31   Dex 10   Con 23   Int 16   Wis 17   Cha 20   Hit Points: 387

Status: Dead
Campaign Appearances:
        Ashes of Arend

Ancient and malicious, Green Tooth dwells in the Ardent Swamps where she often masquerades as a hideously ugly, blind hag. She is nearly always accompanied by Asarg, a gray render that adopted her after she was abandoned by her mother when she was but a hatchling, allowing her to mature and grow in power.
    Green Tooth, named for the particularly lengthy and twisted green fang that drips from her mouth, has a weakness for the taste of elfin flesh, a delicacy that rarely visits her swamps. Evil or desperate travelers can bargain safe passage across the Ardent Swamps with the promise of elfin flesh for a meal. She is also greedy and so a particularly interesting magical item might also entice her to lead a band of adventurers safely through the swamp. Travelers should beware though, for Green Tooth is tricksy and will quickly betray any whose valuables she covets. She gleefully misleads incautious parties deep into the swamps to let the lands curse change them into trolls which she later enslaves beneath her will.
    Adventurers are most likely to encounter Green Tooth while in the vicinity of the Ardent Swamps. She lairs in its center but frequently takes hag form and wanders along the swamp edges and at the banks of the Ardent or Azure rivers with her gray render protector, looking for travelers who are thinking about crossing or avoiding the swamp. When she finds wanderers at the swamp edges she tries to get them to cross the river, preferably by making use of the Black Boatman so that they are trapped on the swamp side of the river with little recourse but to continue through to the other side. Though truly a dragon, Green Tooth prefers to masquerade as a vile, old hag when she is not in her lair or hunting large game.
    Green Tooth is blind, the result of an accident when she was young with the swamps witch-light fires that burn at night. However, her other dragon senses have grown even stronger and she has no problem "seeing" as well as any other dragon. Her sense of hearing and smell are enough that she easily can navigate while flying as any other dragon. In short, she suffers no penalty for her lack of sight, but does gain the benefit of not being affected by the dark of night, magical darkness, or other weaknesses or magicks that depend on eyesight. She delights in discomforting travelers by asking to touch their face with her deformed hag-hands.

Green Tooth CR 18; Huge Ancient Black Dragon; HD 31d12+186; hp 387 hp; Init +4; Spd 60 ft., fly 150 ft. (poor), swim 60 ft.; AC 38, touch 6, flat-footed 38; BAB/Grap +40/+53; Atk bite +40 melee (2d8+10), 2 claws +38 melee (19-20/2d6+5), 2 wings +38 melee (1d8+5), 1 tail slap +38 melee (1d8+15); SA crush (2d8+15 damage), breath weapon (100 ft. line of acid, 20d4 acid damage, Ref DC 31), frightful presence (300 ft. radius, Will DC 28), spells, spell-like abilities (3/day - darkness 100 ft. radius, insect plague; 1/day - corrupt water, plant growth), snatch; SQ immune to sleep, paralysis, and acid effects, water breathing, DR 15/+2; AL CE; SV Fort +23, Ref +17, Will +20; Str 31, Dex 10, Con 23, Int 16, Wis 17, Chr 20.
    Skills: Bluff +36, Concentration +37, Diplomacy +36, Escape Artist +30, Knowledge (geography) +33 Knowledge (arcane) +33, Knowledge (ancient history) +33, Listen +34, Search +34, Spellcraft +34, Spot +34; Feats: Cleave, Improved Initiative, Flyby Attack, Hover, Knock-Down, Multiattack, Power Attack, Snatch, Improved Critical (claw), Improved Sunder, Wingover.
    Spells Known: (known 9/5/5/4/3/2; per day 6/8/7/7/7/7/4; DC 15 + spell level) 0th - Arcane Mark, Daze, Detect Magic, Detect Poison, Disrupt Undead, Light, Mage Hand, Read Magic, Prestidigitation; 1st - Color Spray, Entangle, Expeditious Retreat, Protection from Good, Ray of Enfeeblement; 2nd - Alter Self, Blindness/Deafness, Detect Thoughts, Locate Object, Minor Image; 3rd - Clairaudience/Clairvoyance, Dispel Magic, Fireball, Slow; 4th - Dimension Door, Improved Invisibility, polymorph other; 5th - Cone of Cold, Hold Monster.
    Possessions: 6,000 sp, 24,500 gp, gems (13,800 gp value), golden dragon idol (1,480 gp value), silver platter set (550 gp value), jewel encrusted vase (3,700 gp value), porcelain mask (45 gp value), pearl necklace (3,300 gp value), ornate long sword (700 gp value), platinum flagon carved as a fist (600 gp value), ruby pendant (1,400 gp value), silver goblet (55 gp value), stone platter with copper inlay (35 gp value), moonstone encrusted silver bracelet pair (70 gp value each), large gold picture frame carved with fey creatures (2,800 gp value), two small platinum dipped and jeweled eggs (700 gp value each), iron crown set with emeralds (1,750 gp value), ornate wine bottle shaped as a fish (45 gp value), large delicate vase depicting war scenes (600 gp value), small glass prism box (30 gp value), large hardwood table carved with snarling giants for legs (1,550 gp value), six suits of dwarf sized plate mail (3,600 gp value), breastplate (200 gp value), chain shirt (100 gp value), master worked great axe (185 gp value), five alchemist's fire flasks (20 gp value each), flask of holy water (25 gp value), eight battle axes (10 gp value each), blinding shield +3 (9,160 gp value), potion of protection from elements cold (750 gp value), potion of blur (300 gp value) potion of truth (500 gp value), ring of the ram (8,600 gp value), staff of fire (38 charges, 22,040 gp value), lyre of building (13,000 gp value), Chaos Diamond (93,000 gp value).

Asarg CR 8 ; Large Magical Beast (Gray Render); HD 10d10+70; hp 125; Init +0; Spd 30 ft.; AC 19 (-1 size, +10 natural), touch 9, flat-footed 19; BAB/Grapple +15/+20; Atk bite +15 melee (2d6+6), 2 claws + 10 melee (19-20/1d6+3); SA Improved grab, rend (3d6+9); SQ Scent; AL ; SV Fort +14, Ref +7 Will +4; Str 23, Dex 10, Con 24, Int 3, Wis 12, Cha 8.
    Skills: Hide +6, Listen +10, Spot +15; Feats: Alertness, Cleave, Improved Critical (claw), Power Attack.

Ashes of Arend: The brave adventurers came to the lair of Green Tooth in the midst of a large and shallow lake. There, after a terrible battle, the dragon was slain.