Forums Newsletter Guestbook About Search Updates | |
Copyright © Randy Bowers. All rights reserved. |
Oruli The Oruli are a race of monkey-like humanoids which may be used for player characters. For additional information regarding this race,
read their entry in the creature compendium. Presented here are guidelines
for the play of Oruli characters.
Personality The Oruli are a naturally suspicious and cautious race, tempered by
the unpredictable and dangerous jungles. They tend to be expressive and open creatures when
among their own kind. Their children are disciplined with gentleness. When telling stories and
speaking the Oruli tend to exaggerate and accompany their words with great arm and hand motions,
their tail swaying and moving to the excitement of the conversation.
Physical Description Oruli are a tree-climbing and tailed race of humanoids.
They typically stand the same height as a short human. They are rarely taller than 5½ feet
tall. Females are usually slightly thinner than males, though typically the same height range.
Roll 3d6+47 for an Oruli's height in inches. Their skin is covered with a soft pelt
of fur that ranges from black to brown, blond, or light gray in color. Their bushy eyebrows
are thick, encircling the tops and sides of their deep, shy eyes, and grow lighter in color
with age while the rest of their hair remains the same. Their face is small, matching their
rounder heads. Their mouths easily assume a smiling demeanor and their ears are barely visible,
poking through the dark tufts of hair which surround them.
Relations Oruli find humans, elves, and other races to be a fascinating source
of entertainment and conversation. The outside world is very different from the Oruli villages
of the jungles. Elves are as strange cousins of the forest except without tails, with funny
looking ears, and a reserved enthusiasm that Oruli find greatly amusing. While Dwarves rarely
ever venture into the steamy heart of the Ki'Kiri Jungles, the Oruli do have legends of spirits
called Nasedi which are short stocky humanoids that live between the roots of the jungles trees.
Undoubtedly, were an Oruli to meet a dwarf, they would find them much as other races do - staid,
and serious, but both Oruli and Dwarves can agree that glittering gems and polished gold are
wondrous things, even if the Oruli only appreciate them for their beauty quality and not their
value.
Alignment The Oruli tend toward a life of Neutrality. That each event comes in it's own time is proverbial for an Oruli way of life. Oruli are naturally creatures of goodness. It is rare and out of character for an Oruli to act cruelly or in an evil manner. Oruli believe that such an individual is possessed or suffers from some internal spiritual warfare. It is often mutually agreeable that such minded Oruli leave their village to seek other places to vent the evil that is within them. Oruli Lands Oruli live in the hot tropics, preferring the jungles, where they can build their tree-borne huts. Oruli villages are usually built in a protective circle with agricultural gardens, common grounds, and play areas within. Elaborate rope bridges, elevators, and swings make for easy travel (for an Oruli) from one home to the next. Oruli are such capable tree climbers that it is possible for them to travel safely and quickly from tree to tree in the denser parts of the jungle. Oruli communities typically number between four to eight-hundred strong. Neighboring villages may be anywhere from five to twenty miles distant, but never further than a days travel. The three rulers of an Oruli village are the Elder, the oldest male; the Wizened, the oldest female; and the Warrior, the most physically prow. There is a fourth, the Spirit Master, who acts as an intermediary between the living and the parallel spirit world, though he is more a counselor than a leader. Religion The Oruli generally do not practice the worship of gods, which they believe are merely powerful spirits. The Oruli believe in a spiritual realm in which each living creature has it's spiritual double, called an Avatar (roughly translated). Other spiritual beings inhabit this spirit universe such as demons and gods. An Oruli priest would almost certainly be an adventuring priest. Oruli tend to make successful priests when one experiences the rare calling to be one, this is because of their keen insight and wisdom. Language Oruli speak their own tongue, which has no name. Outsiders to their culture simply call it "Oruli." It is a soft sing-song language which is punctuated with clicks of the tongue and nasal-like snorts from the nose. Oruli rarely bother to learn languages from outside of the jungles, but they are often gifted and very quick to learn them. There is no written equivalent to the Oruli language. Names Oruli typically take multiple names, as it suits them or as it suits their friends to call them. All Oruli are given a single name at birth and later are also given a second name which usually has some relationship to a profession or skill that they demonstrate talent in. This second name is rarely used without the Oruli's birthing name unless they are so skilled at what they are named for that anyone "in-the-know" would immediately recognize them by their profession name. Oruli do not name their children based on parentage because it is the villages job to raise the child and all share equally in the task. Oruli place great weight on the proper naming of things as well as the significance of these names. Many names also have some deeper, spiritual meaning to them. Common male names are Chiablii, Inktume, Richiache, Quitcha, Kilieap, Papuale, and Lupnepnuk. Common female names are Chiache, Itmaki, Rikia, Qaclu, Kikla, Papuala, and Lukkepti. Profession Names Profession names are prefixed with "qi'" (prn: Key), which basically means "the", but is only used when speaking of a profession. Some common profession names are: qi'Hlamana (care-giver), qi'Tifna (builder), qi'Rhoke (warrior), qi'Semenan or qi'Semetan (wiseman or know-it-all), qi'chu'Sulae (one with an awakened avatar), qi'Coken (cook), qi'Pulapua (hunter or trailfinder), qi'Ektra (prankster), qi'co'Kalkwa (adventure seeker), and qi'Walakinaneh (storyteller). Adventures Curiosity, wanderlust, and even simple greed for interesting experiences are all motivational reasons for an Oruli to go adventuring. Adventuring is a quick path to status among the Oruli as it not only means the acquisition of art and pretty valuables, but it also means new stories for the tribe of a successful adventuring Oruli. They are a happy and useful compliment to any adventuring party, making excellent rogues, sorcerers, bards, druids, and even monks. For the Oruli who chooses that way of life, adventuring isn't so much an opportunity, but a necessity that brings contentment and satisfaction of having done something well and worthy of a great tale (no pun intended). Oruli Racial Traits
|