The Gods of Death make as their bailiwick the cessation of life, whether
as a cruel end to life, or as a natural extension of the cycle of Life.
Unavoidable, inevitable, death waits for every being in the end, or so it
should be. But when that natural order is challenged, the Harvester will
step forward to put things right. Skilled in the destruction of the undead
and those who have unnaturally extended their lives, they walk in the
shadows, stepping out only to strike down the guilty, and draw out a portion
of their souls to further their own ends.
Most Harvesters are clerics of death gods, but Paladins also make
excellent Harvesters due to their physical prowess and excellent powers.
Other classes may find the Harvester more difficult, but it is possible if
they choose to take a few levels of cleric as well. They must however serve
a Death god in some capacity, as the power of the Harvester derives from the
link between the deity and his servitor. The chief qualification of the
Harvester is the ability and willingness hunt down rogue undead and mortals
that have lived beyond their alloted time.
NPC Harvesters are normally solitary figures, keeping to themselves and
hunting down their prey. There exists a loose organization of like-minded
individuals called the Children of the Shadowed Path, whose members seve the
interests of the god Zhakrin.
They accept among their ranks any who follow the tenets of Death, and provide the
training and rituals necessary to rise up from a simply hunter of the dead into
the ranks of a true Harvester.
Base Attack: +5
Feats: Extra Turning
Skills: 8 ranks Knowledge (Undead) and 5 ranks Knowledge (Planes). A Harvester must be knowledgable not just in
the nature of life and death, but must also know something of the spiritual worlds beyond the Material Plane so that they can correctly
pass judgement on both undead and immortals.
Spellcasting: Able to cast 2nd level divine spells
Special: Before a character can begin advancing as a Harvester they must procure a special container whose materials
cost no less than 310 gp. This container is used by the Harvester to contain portions of the souls which they harvest. Harvesters must have
Zhakrin as their patron deity.
- Class Skills
- The Harvesters class skills (and the key ability for each skill) are Concentration (Con),
Craft (Con), Heal (Wis), Knowledge Undead (Int), Knowledge Religion (Int), Profession (Wis),
and Spellcraft (Int).
Skill Points at Each Level: 2 + Int modifier.
- Class Features
- All of the following are features of the Harvester prestige class. Paladins may
enter the Harvester prestige class and later continue their paladin advancement without penalty.
Weapon and Armor Proficiency: Harvesters are proficient
with all simple weapons, with medium and light armor types, and with shields. Note that armor check
penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump,
Move Silently, Slight of Hand, and Tumble. Also, Swim checks suffer a -1 penalty for every 5 pounds of
armor and equipment used.
Spells per Day: A Harvester continues to gain access to more
powerful divine magic while advancing in this prestige class. Thus, when the Harvester advances
a level and gains a new spellcaster level, the character gains new spells per day as if he had also
gained a level in the divine spellcasting class he belonged to before he added the prestige class.
He does not, however, gain any other benefit a character of that class would have gained (improved
chance of controlling or rebuking undead, more frequent remove disease, and so on). For example,
if Mamlon, a 7th level cleric, gains two levels as a Harvester, he gains new spells as if he
had risen to 9th level as a cleric, but uses the other Harvester aspects of level progression
such as base attack bonus, save bonus, and hit dice. If he next gains a level as a cleric, making him
a 10th level cleric/2nd level Harvester, he gains spells as if he had risen to 12th level as a
If a character had more than one divine spellcasting class before he
became a Harvester, the player must decide which class to assign each bonus spell casting level for
the purpose of determining divine spells per day.
Spiritual Discernment (Su): A Harvester can detect the presence of
rogue undead and immortals in a quarter circle emanating in whatever direction they face. The amount
of information revealed depends on how long they study a particular area or subject. Rogue undead are
undead which were not risen from the grave by artificial means such as create undead or animate
dead. Instead, these are undead creatures which were spawned by other undead or which supernaturally
arose from the grave. Rogue immortals are creatures which do not age and yet still possess souls. Mortals who
place their souls into construct bodies, become lichs or shades, or make an effort to evade death and
extend their natural lifespans fall into this category. Finally, creatures which have used an elixir
of youth or potion of longevity to continue living longer than naturally possible are also
detected should they still be alive beyond their expected lifespan.
|Creature Type||Creature Power|
|Rogue Undead||HD ÷ 2|
|Outsider Immortal ||Level + HD|
|1 or less||Faint|
|2 to 4||Moderate|
|5 to 10||Strong|
Dungeon Masters who use few creatures of the above types in their campaign may
elect to include outsiders who are innately immortal to be acceptable targets for this ability.
1st Round: Presence or absence rogue undead or immortals in that quarter.
2nd Round: Number of rogue undead and immortals in the area and the strength of the strongest creature present.
3rd Round: The strength and location of each creature. If a creature is outside of your line of sight, then you discern its direction but not its exact location.
Detecting the strength of a creature depends on the creatures type and Hit Dice or character level.
Harvest Soul (Su): Harvesters are able to collect parts of creatures souls for use as
fuel for their other powers. Harvesters believe that this is an obligation of the rogue spirit and part of its atonement
for eluding the ultimate grasp of death. To harvest a soul the harvester must lay the killing blow on the creature in
question. Then, as a standard action on the following round, the Harvester opens their soul container and harvests a
portion of the spirit from the recently dead. A Harvester's container can hold no more than 2 souls per class level of the
Harvester or a maximum of 10 plus the Harvester's charisma modifier. A Harvester cannot possess more than one container.
Should the container ever be destroyed then the souls within are released. For every five souls contained within there
is a 50% chance that a wraith appears and attacks the Harvester.
Hand of Zhakrin (Sp): At the cost of one imprisoned soul a Harvester can create a
hand of Zhakrin. This powers function is the same as unseen servant cast by a sorcerer of the Harvesters
Smite (Su): At the cost of one imprisoned soul a Harvester can smite a rogue undead or
immortal with one normal melee attack. The Harvester adds their Charisma modifier (if positive) to their attack roll and
deal 1 extra point of damage per level. For example, a 6th level Harvester with a light mace would deal 1d6+6 points of
damage, plus any additional bonuses for high Strength or magical effects that normally apply. If the Harvester accidentally
smites a creature that is not a rogue undead or immortal, that smite has no effect but is still used up.
Turn Undead (Su): When a Harvester reaches 3rd level, they gain the supernatural ability
to turn undead. They may use this ability a number of times per day equal to three plus their Charisma modifier. A
Harvester turns undead as a cleric of five character levels lower would. Thus a 7th level cleric/3rd level Harvester would
turn undead as a 5th level cleric.
Shadow Servitor (Sp): A 5th level Harvester can summon a shadow, as the creature known
by the same name, to act as his servitor. This shadow is the most basic creature of its type and cannot advance. The shadow
serves the Harvester for one day or for a number of days equal to the Harvester's Charisma bonus, whichever is the greater,
or until slain. At the end of this time the shadow dissipates harmlessly. Creating a shadow servitor comes at the cost of 3
souls and requires a full round of concentration. A shadow cannot be created in an area in which there is no shadowed space.
Shadow servitors cannot speak and cannot create spawn. They obey any verbal commands given by the Harvester. In the absence
of commands to fulfill, the servitor follows along within five feet of the Harvester.
Spiritual Alchemy (Su): At 6th, 8th, and 10th level a Harvester gains special knowledge
which allows them to use their captured souls to fuel metamagic effects. The Harvester chooses a metamagic feat. At the cost
of a number of spirits equal to the level modifier of the metamagic feat the Harvester can enhance a spell which they cast with
the metamagic feat effect. The Harvester does not actually gain feats with their Spiritual Alchemy skill but rather they learn to
emulate similar effects; thus a Harvester's spiritual alchemy ability cannot be used as a virtual feat. Casting a spell that has been enhanced
with spiritual alchemy is a full round action. For example, a Harvester chooses the Empower Spell effect for their Spiritual Alchemy I.
Thereafter, at the cost of 2 spirits, the Harvester can emulate the Empower Spell feat.
Wraith Servitor (Sp): A 9th level Harvester can summon a wraith, as the creature known
by the same name, to act as his servitor. This creature is the most basic creature of its type and cannot advance. The
wraith serves the Harvester for one day or for a number of days equal to the Harvester's Charisma bonus, whichever is the
greater, or until slain. At the end of this time the Wraith harmlessly dissipates. Creating a wraith servitor comes at the
cost of 6 souls and requires a full round of concentration. Wraith servitors can communicate in vague whispered speech
which only the Harvester can understand. The wraith has no memory of its past life, cannot create spawn, and will obey
any verbal commands given by the Harvester. In the absence of commands to fulfill, the servitor follows along within 5 feet
of the Harvester.
|Fort ||Ref ||Will ||Special||Spells per Day|
|1st||+0||+2||+0||+2||Spiritual Discernment, Harvest Energy, Hand of Zhakrin ||+1 divine caster level|
|2nd||+1||+3||+0||+3||Smite||+1 divine caster level|
|3rd||+2||+3||+1||+3||Turn Undead|| |
|4th||+3||+4||+1||+4|| ||+1 divine caster level|
|5th||+3||+4||+1||+4||Shadow Servitor||+1 divine caster level|
|6th||+4||+5||+2||+5||Spiritual Alchemy I||+1 divine caster level|
|7th||+5||+5||+2||+5|| ||+1 divine caster level|
|8th||+6/+1||+6||+2||+6||Spiritual Alchemy II|| |
|9th||+6/+1||+6||+3||+6||Wraith Servitor||+1 divine caster level|
|10th||+7/+2||+7||+3||+7||Spiritual Alchemy III||+1 divine caster level|