Exorcism* Domain
Source: Defenders of the Faith
Deities: Acerak, Lathidus, Shistar, Zhakrin.
Granted Power: You have the supernatural ability to force possessing spirits out of the bodies they inhabit. You make a Charisma check (1d20 + your Charisma modifier) and consult Table 8-16, page 140 of the Player's Handbook, using your prestige class level plus your cleric level, if any, plus your paladin level -2, if any. If the result from the table is at least equal to the HD of the possessing creature, you force it out of the body. If the spirit belongs to a spellcaster using magic jar, the spirit returns to the receptacle. If it is a ghost, it becomes ethereal and free floating again. In any case, the spirit cannot attempt to possess the same victim again for one day.
*This domain is available only as a prestige domain.
Exorcism* Domain Spells 1 Protection from Evil. +2 AC and saves, counter mind control, hedge out elementals and outsiders.PHB 2 Magic Circle against Evil. As protection from evil spell, but 10-ft. radius and 10 min./level.PHB 3 Remove Curse. Frees object or person from curse.PHB 4 Dismissal. Forces a creature to return to native plane.PHB 5 Dispel Evil. +4 bonus against attacks.PHB 6 Banishment. Banishes 2 HD/level extraplanar creatures.PHB 7 Holy Word. Kills, paralyzes, weakens, or dazes nongood subjects.PHB 8 Holy Aura. +4 AC, +4 resistance, and SR 25 against evil spells.PHB 9 Unbinding. Destroys binding spells within 180 ft.DotF, CDiv