Spell List for Priests of Zhakrin Level 0 Blood Vision. Creates an image of the creature whose blood or corpse you touch. [WoS]Create Earth. Creates one cubic foot/level of non-precious earth. [WoS] Create Water. Creates 2 gallons/level of pure water. [PHB] Cure Minor Wounds. Cures 1 point of damage [PHB] Detect Magic. Detects spells and magic items within 60 ft. [PHB] Detect Poison. Dtects poison in one creature or small object. [PHB] Enumerate. Alows caster to quickly count a number of creatures or objects. [R&R] Guidance. +1 on one roll, save, or check. [PHB] Inflict Minor Wounds. Touch attack, 1 point of damage. [PHB] Light. Object shines like a torch. [PHB] Mending. Makes minor repairs on an object. [PHB] Purify Food and Drink. Purifies 1 cu. ft./level of food or water. [PHB] Putrefy Food and Drink. Putrefies 1 cu. ft./level of food or water. [WoS] Read Magic. Read scrolls and spellbooks. [PHB] Resistance. Subject gains +1 on saving throws. [PHB] Silver Sword. Causes a weapon to count as silver for any special attack purposes. [D&tD] Virtue. Subject gains 1 temporary hp. [PHB] Water to Wine. You convert 1 cubic foot ordinary water per level to wine. [WoS] Wine to Water. You convert 1 cubic foot ordinary wine per level to water. [WoS] Level 1 Bane. Enemies suffer -1 attack, -1 on saves against fear. [PHB]Bless. Allies gain +1 attack and +1 on saves against fear. [PHB] Cause Fear. One creature flees for 1d4 rounds. [PHB] Chill Touch. 1 touch/level deals 1d6 damage and possibly 1 Str damage. [PHB] Command. One subject obeys one-word command for 1 round. [PHB] Comprehend Languages. Understand all spoken and written languages. [PHB] Cure Light Wounds. Cures 1d8+1/level damage (max +5). [PHB] Curse Water. Makes unholy water. [PHB] Deathwatch. Sees how wounded subjects within 30 ft. are. [PHB] Detect Chaos. Reveals chaotic creatures, spells, or objects. [PHB] Detect Evil. Reveals evil creatures, spells, or objects. [PHB] Detect Good. Reveals good creatures, spells, or objects. [PHB] Detect Law. Reveals lawful creatures, spells, or objects. [PHB] Detect Undead. Reveals undead within 60 ft. [PHB] Divine Favor. You gain attack, damage bonus, +1/three levels. [PHB] Divine Sacrifice. Sacrifice hit points for a damage bonus. [DotF, CDiv] Doom. One subject suffers -2 on attacks, damage, saves, and checks. [PHB] Endure Elements. Ignores 5 damage/round from one energy type. [PHB] Energy Buffer. Absorbs 1d6/level points of damage (maximum 15d6) from one kind of energy. [T&B] Faith Healing. Cures 8 hp +1/level damage (max +5) to worshiper of your patron. [MoF] Inflict Light Wounds. touch, 1d8 +1/level damage (max +5). [PHB] Invisibility to Undead. Undead can't perceive one subject/level. [PHB] Ironguts. Target gains +4 bonus on saving throws against poison. [MoF] Magic Stone. Three stones gain +1 attack, deal 1d6+1 damage. [PHB] Magic Weapon. Weapon gains +1 bonus. [PHB] Minor Symbol of Divinity. Creates minor magical protections within a small area. [R&R] Obscuring Mist. Fog surrounds you. [PHB] Omen of Peril. You know how dangerous the future will be. [CDiv] Protection from Chaos. +2 AC and saves, counter mind control, hedge out elementals and outsiders. [PHB] Protection from Good. +2 AC and saves, counter mind control, hedge out elementals and outsiders. [PHB] Ray of Enfeeblement. Ray reduces Str by 1d6 points +1 point/two levels. [PHB] Remove Fear. +4 on saves against fear for one subject +1/four levels. [PHB] Resurgence. You grant subject a second chance at a saving throw. [CDiv] Sanctuary. Opponents can't attack you, and you can't attack. [PHB] Shield of Faith. Aura grants +2 or higher deflection bonus. [PHB] Smite. Invokes the paladin's smite power. [R&R] Summon Monster I. Calls outsider to fight for you. [PHB] Level 2 Absolution. Grants a creature a +3 bonus to saves and attacks for 1 hour. [WoS]Aid. +1 attack, +1 on saves against fear, 1d8 temporary hit points. [PHB] Augury. Learns whether an action will be good or bad. [PHB] Aura Against Flame. Ignore 12 fire damage/round and extinguish fires. [MoF] Aura of Glory. Bonus on Cha-based skill checks, cure allies, and bolster them against fear. [MoF] Avoid Planar Effects. Grants temporary respire from natural harmful effects of a plane. [MotP] Bear's Endurance. Stays the exhausting effects of Greater Path spell tying for 3 days. [PHB] Blacklight. Area of total darkness 20-ft. radius that you can see normally within but others cannot. [D&D] Bull's Strength. Subject gains 1d4+1 Str for 1 hr./level. [PHB] Calm Emotions. Calms 1d6 subjects/level, negating emotion effects. [PHB] Cat's Grace. Subjet gains 1d4+1 DEx for 1 hr./level. [PHB] Command Undead. An undead creature obeys your commands and does not attack you. [T&B] Darkness. 20-ft. radius of supernatural darkness. [PHB] Darkvision. See 60 ft. in total darkness. [PHB] Death Knell. Kills dying creature; you gain 1d8 temporary hit points, +2 Str, and +1 level. [PHB] Deific Vengeance. Deity's punishment deals 1d6 damage/two caster levels (max 5d6) [CDiv] Delay Poison. Sops poison from harming subject for 1 hour/level. [PHB] Desecrate. Fills area with negative energy, makes undead stronger. [PHB] Disguise undead. Change appearance of one corporeal undead. [MoF] Divine Insight. You gain insight bonus of 5+caster level on one single skill check. [CAdv] Divine Zephyr. Wards area against cold creatures. [DotF] Enthrall. Captivates all within 100 ft. + 10 ft./level. [PHB] False Life. Gain 1d10+1/level (max +10) temporary hit points. [T&B] Find Traps. Notice traps as a rogue does. [PHB] Force of Will. Substitute your Wisdom modifier for one of your physical ability modifiers. [R&R2] Gentle Repose. Preserves one corpse. [PHB] Hand of Divinity. Gives +2 sacred or profane bonus on worshiper of your patron. [MoF] Hold Person. Holds one person helpless for 1 round/level. [PHB] Indifference. Makes subject resistant to fear, compulsion, and morale effects. [T&B] Inflict Moderate Wounds. touch attack, 2d8 +1/level damage (max +10). [PHB] Lesser Restoration. Dispels magic ability penalty or repairs 1d4 ability damage. [PHB] Make Whole. Repairs an object. [PHB] Owl's Wisdom. Subject gains 1d4+1 Wis for 1 hr./level. [T&B] Remove Paralysis. Frees one or more creatures from paralysis, hold, or slow. [PHB] Resist Energy. Ignores 12 damage/round from one energy type. [PHB] Shield Other. You take half of subject's damage. [PHB] Silence. Negates sound in 15-ft. radius. [PHB] Spiritual Weapon. Magical weapon attacks on its own. [PHB] Status. Monitors condition, position of allies. [PHB] Summon Monster II. Calls outsider to fight for you. [PHB] Zone of Truth. Subjects within range cannot lie. [PHB] Level 3 Amanuensis. Copy nonmagical text. [MoF]Animate Dead. Creates undead skeletons and zombies. [PHB] Attune Form. Negates harmful natural effects of a plane. [MotP] Bestow Curse. -6 to an ability; -4 on attacks, saves, and checks; or 50% chance of losing each action. [PHB] Blessed Aim. Allies receive a +2 morale bonus on ranged attacks. [DotF, CDiv] Blindness/Deafness. Makes subject blind or deaf [PHB] Circle of Magical Detection. You detect magical auras in a 5ft./level radius. [WoS] Create Food and Water. Feeds three humans (or one horse)/level. [PHB] Curative Ward. Cure wounds spells heal target undead creature during 10 minutes/level. [WoS] Dark Way. Creates temporary unbreakable bridge supporting up to 200 lbs./level. [MoF] Darkfire. As produce flame, but dark flames visible with darkvision. [MoF] Deeper Darkness. Object sheds absolute darkness in 60 ft. radius [PHB] Dispel Magic. Cancels magical spells and effects. [PHB] Glyph of Warding. Inscription harms those who pass it. [PHB] Halt Undead. Immobilizes undead for 1 round/level. [PHB] Healing Sting. Touch deals 1d6 +1/2 levels; caster gains damage as hp. [MoF] Healing Touch. You take up to 1d6/2 levels and heal target that amount. [MoF] Helping Hand. Ghostly hand leads subject to you. [PHB] Infernal Threnody. Grants +2 caster level to evil-aligned divine spellcasters. [S&S, CAdv] Inflict Serious Wounds. Touch attack, 3d8 +1/level damage (max +15). [PHB] Invisibility Purge. Dispels invisibility within 5 ft./level. [PHB] Lesser Aspect of the Deity. Your form becomes more like your deity's. [DotF] Locate Object. Senses direction toward object (specific or type). [PHB] Magic Circle against Chaos. As protection from chaos spell, but 10-ft. radius and 10 min./level. [PHB] Magic Circle against Good. As protection from good spell, but 10-ft. radius and 10 min./level. [PHB] Magic Vestment. Armor or shield gains +1 enhancement/three levels. [PHB] Obscure Object. Masks onject against divinations. [PHB] Prayer. Allies gain +1 on most rolls, and enemies suffer -1. [PHB] Ray of Exhaustion. [PHB] Remove Blindness/Deafness. Cures normal or magical conditions. [PHB] Remove Curse. Frees object or person from curse. [PHB] Remove Disease. Cures all diseases affecting subject. [PHB] Resurgence, Mass. As resurgence, but multiple targets. [CDiv] Sacred Weapon. Summons weapon that inflicts 1d10 damage and causes deafness. [R&R] Speak with Dead. Corpse answers one question/two levels. [PHB] Spectral Weapon. Creates a quasi-real weapon. [S&S, CAdv] Summon Monster III. Calls outsider to fight for you. [PHB] Visage of the Deity, Lesser. You gain +4 Cha and resistance 10 to certain energy types. [CDiv] Wrack. Blinds subject and renders it helpless for 1 round/level, then 02 on attacks, saves, and checks for 3d10 minutes. [BoVD, CDiv] Level 4 Blindsight. Grants the blindsight ability for 1 hour/level. [MoF]Castigate. Deafen or damage foes, depending on their alignment. [DotF, CDiv] Death Ward. Grants immunity to death spells and effects. [PHB] Dimensional Anchor. Bars extradimensional movement. [PHB] Discern Lies. Reveals deliberate falsehoods. [PHB] Dismissal. Forces a creature to return to native plane. [PHB] Divination. Provides seful advice for specific propesed actions. [PHB] Divine Power. You gain attack bonus, 18 Str, and 1 hp/level. [PHB] Divine Storm. Spinning disk of weapons deals 1d6 +2/level damage in 30-ft. radius. [DotF] Enervation. Subject gains 1d4 negative levels. [PHB] Exorcism. Forces a possessing spirit out of a host body. [WoS] Favor of Ilmater. Target becomes immune to subdual damage and pain, or you switch hp totals with target. [MoF] Freedom of Movement. Subject moves normally despite impediments. [PHB] Glory of the Martyr. As shield other, but affecting multiple creatures, and healing them if you die. [MoF] Greater Magic Weapon. +1 bonus/three levels (max +5). [PHB] Hand of Torm. Immobile zone of warding stuns those of different patrons. [MoF] Imbue with Spell Ability. Transfer spells to subject. [PHB] Improved Bull's Strength. Subject gains 1d8+2 Str for 1 hr./level. [U] Improved Cat's Grace. Subject gains 1d8+2 Dex for 1 hr./level. [U] Improved Endurance. Subject gains 1d8+2 Con for 1 hr./level. [U] Inflict Critical Wounds. Touch attack, 4d8 +1/level damage (max +20). [PHB] Know Vulnerabilities. Determine target's vulnerabilities and resistances. [MoF] Languor. Causes short-term Strength loss and slowing. [MotW, CDiv] Lesser Planar Ally. Exchange services with an 8 HD outsider. [PHB] Make Manifest. Forces creature on coterminous or coexistent plane onto your plane of existence. [MotP] Order's Wrath. Damages and dazes chaotic creatures. [PHB] Poison. Touch deals 1d10 Con damage, repeats in 1 min. [PHB] Recitation. Allies gain +2 or +3 on attacks and saves, and enemies suffer -2. [DotF, CDiv] Restoration. restores level and ability score drains. [PHB] Revenance. Slain ally is restored to life for 1 minute/level. [MoF, CDiv] Sending. delivers short message anywhere, instantly. [PHB] Spell Immunity. Subject is immune to one spell/four levels. [PHB] Summon Monster IV. Calls outsider to fight for you. [PHB] Tongues. Speak any language. [PHB] Unfailing Endurance. +4 bonus against weakness or fatigue, endurance bonus. [DotF] Unholy Blight. Damages and sickens good creatures. [PHB] Unholy Channel. Allows inflict spells to be cast upon target at range. [R&R] Weapon of Deity. Wield your deities favored weapon with +1 enhancement to attack/damage and a special ability. [MoF] Weapon of the Deity. +1 to your weapon's attack and damage, plus a special ability. [DotF, CDiv] Zone of Silence. Keeps eavesdroppers from overhearing conversations. [PHB, S&S] Level 5 Armor of Darkness. Wards creature in shadows, granting +3 deflection bonus to AC +1/four caster levels (max +8). [D&D]Atonement. Removes burdon of misdeeds from subject. [PHB] Battletide. Targets have attack penalties and you gain a partial action each round. [MoF] Break Enchantment. Frees subjcts from enchantments, alterations, curses, and petrification. [PHB] Circle of Doom. Deals 1d8 +1/level damage in all directions. [PHB] Commune. Deity answers one yes-or-no question/level. [PHB] Crawling Darkness. Cloud of tentacles provides concealment, skill bonuses, and several defenses. [MoF] Dim Utterance. Creatures are blinded in a 30' radius burst. [WoS] Dispel Chaos. +4 bonus against attacks. [PHB] Dispel Good. +4 bonus against attacks. [PHB] Divine Agility. Subject gains Reflex save bonus, 18 Dex, and Spring Attack. [DotF, CDiv] Excommunicate. Banish one creature from your faiths benefits and its clergy. [WoS] Greater Command. As command, but affects one subject/level. [PHB] Mark of Justice. Designates action that will triggure curse on subject. [PHB] Raise Dead. Restores life to subject who died up to 1 day/level ago. [PHB] Righteous Might. Your size increases, and you gain +4 Str. [PHB] Scrying. Spies on subject from a distance. [PHB] Slay Living. Touch attack kills subject. [PHB] Spell Resistance. Subject gains +12 +1/level SR. [PHB] Stalwart Pact. You gain combat bonuses automatically when reduced to half hit points or lower. [CDiv] Summon Monster V. Calls outsider to fight for you. [PHB] Symbol of Pain. [PHB] True Seeing. See all things as they really are. [PHB] Undeath to Death. As circle of death, but only affecting undead. [PHB, MoF] Vindication. You receive numerous benefits for relentlessly pursuing a holy quest. [WoS] Wall of Stone. 20 hp/four levels; can be shaped. [PHB] Level 6 Antilife Shell. 10-ft. field hedges out living creatures. [PHB]Aspect of the Deity. As lesser aspect, but you get celestial or fiendish qualities. [DotF] Blade Barrier. Blades encircling you deal 1d6 damage/level. [PHB] Create Undead. Ghouls, shadows, ghasts, wights, or wraiths. [PHB] Crumble. 1d6/level (bypassing hardness) to manufactured object or structured. [MoF, CDiv] Forbiddance. Denies area to creatures or another alignment. [PHB] Gate Seal. Permanently seals a gate or portal. [MoF] Geas/Quest. As lesser gaes, plus it affects any creature. [PHB] Greater Dispelling. As dispel magic, but +20 on check. [PHB] Greater Glyph of Warding. As glyph of warding but up to 10d8 damage or 6th level spell. [PHB] Harm. Subject loses all but 1d4 hp. [PHB] Owl's Wisdom, Mass. [PHB] Planar Ally. As lesser planar ally, but upto 16 HD. [PHB] Summon Monster VI. Calls outsider to fight for you. [PHB] Symbol of Fear. [PHB] Visage of the Deity. As lesser visage of the deity, but you become celestial or fiendish. [CDiv] Word of Recall. Teleports you back to designated place. [PHB] Zealot Pact. You automatically gain combat bonuses when you attack someone of opposite alignment. [CDiv] Level 7 Aura of Vitality. Subjects gain +4 to Str, Dex, and Con. [MoF]Blasphemy. Kills, paralyzes, weakens, or dazes nonevil creatures. [PHB] Control Undead. Undead don't attack you while under your command. [PHB] Destruction. Kills subject and destroys remains. [PHB] Dictum. Kills, paralyzes, weakens, or dazes nonlawful subjects. [PHB] Giant Strength. Increase targets strength by 1d6 plus 1 per 2 levels. [WoS] Greater Restoration. As restoration, plus restores all levels and ability scores. [PHB] Incite. Enlist a large group to achieve a specified goal. [R&R] Refuge. Alters item to transport its possessor to you. [PHB] Regenerate. Subject's severed limbs grow back. [PHB] Repulsion. Creatures can't approach you. [PHB] Resurrection. Fully restore dead subject. [PHB] Righteous Wrath of the Faithful. As aid within 30 ft., followers of your deity receive more. [DotF, CDiv] Summon Monster VII. Calls outsider to fight for you. [PHB] Symbol of Stunning. [PHB] Symbol of Weakness. [PHB] Level 8 Create Greater Undead. Mummies, spectres, vampires, or ghosts. [PHB]Death Pact. -2 to Constitution, in exchange for effects of word of recall, raise dead, and heal. [MoF, CDiv] Dimensional Lock. Protects area from interdimensional travel [MoF] Disincorporate. Turn one creature into a ghost which you can demand a service of. [WoS] Finger of Death. Kills one subject. [PHB] General of Undeath. Increases your maximum HD of controlled undead by 10 times your level. [MoF] Greater Planar Ally. As lesser planar ally but upto 24 HD. [PHB] Recall Champion. Call a dead hero to aid you. [R&R] Shield of Law. +4 AC, +4 resistance, and SR 25 against chaotic spells. [PHB] Spell Immunity, Greater. [PHB] Summon Monster VIII. Calls outsider to fight for you. [PHB] Symbol of Death. [PHB] True Domination. As dominate person, but save at -4. [DotF, CDiv] Unholy Aura. +4 AC, +4 resistance, and SR 25 against good spells. [PHB] Level 9 Antipathy. Object or location affected by spell repels certain creatures. [PHB]Astral Projection. Projects you and companions into Astral Plane. [PHB] Convert. Subject gains belief in your god. [R&R] Energy Drain. Subject gains 2d4 negative levels. [PHB] Greater Aspect of the Deity. As lesser aspect, but gain wings, enhanced ability scores, and various resistances and immunities. [DotF] Hide Life. You lock away your life force into a small receptacle and cannot be killed while the receptacle remains intact. [T&B] Miracle. Requests a deity's intercession. [PHB] Monstrous Thrall. As dominate person, but permanent and affects any creature. [DotF, CDiv] Soul Bind. Traps newly dead soul to prevent resurrection. [PHB] Storm of Vengeance. Storm rains acid, lightning, and hail. [PHB] Summon Monster IX. Calls outsider to fight for you. [PHB] True Resurrection. As resurrection, plus remains aren't needed. [PHB] Visage of the Deity, Greater. As lesser visage of the deity, but you become half-celestial or half-fiendish. [CDiv] Wail of the Banshee. Kills one creature/level. [PHB] Abbreviations
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