Protection Domain

Source: Player's Handbook
Deities: Acerak, Arden, Lathidus.
Granted Power: You can generate a protective ward, a spell-like ability to grant someone you touch a resistance bonus on her next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day.

Protection Domain Spells
  1  Sanctuary. Opponents can't attack you, and you can't attack.PHB
  2  Shield Other. You take half of subject's damage.PHB
  3  Protection from Energy. Absorb 12 damage/level from one kind of energy.PHB
  4  Spell Immunity. Subject is immune to one spell/four levels.PHB
  5  Spell Resistance. Subject gains +12 +1/level SR.PHB
  6  Antimagic Field. Negates magic within 10 ft.PHB
  7  Repulsion. Creatures can't approach you.PHB
  8  Mind Blank. Subject is immune to mental/emotional magic and scrying.PHB
  9  Prismatic Sphere. As prismatic wall, but surrounds on all sides.PHB