Source: Player's Handbook
Deities: Acerak, Arden, Lathidus.
Granted Power: You can generate a protective ward, a spell-like ability to grant someone you touch a resistance bonus on her next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day.
Protection Domain Spells
1 Sanctuary. Opponents can't attack you, and you can't attack.PHB 2 Shield Other. You take half of subject's damage.PHB 3 Protection from Energy. Absorb 12 damage/level from one kind of energy.PHB 4 Spell Immunity. Subject is immune to one spell/four levels.PHB 5 Spell Resistance. Subject gains +12 +1/level SR.PHB 6 Antimagic Field. Negates magic within 10 ft.PHB 7 Repulsion. Creatures can't approach you.PHB 8 Mind Blank. Subject is immune to mental/emotional magic and scrying.PHB 9 Prismatic Sphere. As prismatic wall, but surrounds on all sides.PHB