Spell List for Priests of Arden


Level 0

Blood Vision. Creates an image of the creature whose blood or corpse you touch. [WoS]
Create Water. Creates 2 gallons/level of pure water. [PHB]
Cure Minor Wounds. Cures 1 point of damage [PHB]
Detect Magic. Detects spells and magic items within 60 ft. [PHB]
Detect Poison. Dtects poison in one creature or small object. [PHB]
Disrupt Undead. Deals 1d6 damage to one undead. [PHB]
Enumerate. Alows caster to quickly count a number of creatures or objects. [R&R]
Guidance. +1 on one roll, save, or check. [PHB]
Inflict Minor Wounds. Touch attack, 1 point of damage. [PHB]
Light. Object shines like a torch. [PHB]
Mending. Makes minor repairs on an object. [PHB]
Purify Food and Drink. Purifies 1 cu. ft./level of food or water. [PHB]
Read Magic. Read scrolls and spellbooks. [PHB]
Resistance. Subject gains +1 on saving throws. [PHB]
Silver Sword. Causes a weapon to count as silver for any special attack purposes. [D&tD]
Virtue. Subject gains 1 temporary hp. [PHB]
Water to Wine. You convert 1 cubic foot ordinary water per level to wine. [WoS]
Wine to Water. You convert 1 cubic foot ordinary wine per level to water. [WoS]

Level 1

Alarm. Wards an area for 2 hours/level. [PHB]
Bane. Enemies suffer -1 attack, -1 on saves against fear. [PHB]
Bless. Allies gain +1 attack and +1 on saves against fear. [PHB]
Bless Water. Makes holy water. [PHB]
Burial Blessing. Prevents a corpse from rising as undead. [DotF]
Command. One subject obeys one-word command for 1 round. [PHB]
Comprehend Languages. Understand all spoken and written languages. [PHB]
Cure Light Wounds. Cures 1d8+1/level damage (max +5). [PHB]
Detect Chaos. Reveals chaotic creatures, spells, or objects. [PHB]
Detect Evil. Reveals evil creatures, spells, or objects. [PHB]
Detect Good. Reveals good creatures, spells, or objects. [PHB]
Detect Law. Reveals lawful creatures, spells, or objects. [PHB]
Detect Undead. Reveals undead within 60 ft. [PHB]
Distort Speech. Target's speech becomes unintelligible, hampers spellcasting. [MoF, CAdv]
Divine Favor. You gain attack, damage bonus, +1/three levels. [PHB]
Doom. One subject suffers -2 on attacks, damage, saves, and checks. [PHB]
Endure Elements. Ignores 5 damage/round from one energy type. [PHB]
Energy Buffer. Absorbs 1d6/level points of damage (maximum 15d6) from one kind of energy. [T&B]
Entropic Shield. Ranged attacks against you suffer 20% miss chance. [PHB]
Faith Healing. Cures 8 hp +1/level damage (max +5) to worshiper of your patron. [MoF]
Grave Strike. Swift. You can sneak attack undead for 1 round. [CAdv]
Handfire. Your hand glows and can make a touch attack dealing 1d4 +1/level, more against undead. [MoF]
Healthful Rest. Doubles natural healing rate. [S&S, CAdv]
Invisibility to Undead. Undead can't perceive one subject/level. [PHB]
Magic Stone. Three stones gain +1 attack, deal 1d6+1 damage. [PHB]
Magic Weapon. Weapon gains +1 bonus. [PHB]
Minor Symbol of Divinity. Creates minor magical protections within a small area. [R&R]
Nimbus of Light. Sunlight illuminates you until released as an attack for 1d8+1/level damage. [CDiv]
Obscuring Mist. Fog surrounds you. [PHB]
Omen of Peril. You know how dangerous the future will be. [CDiv]
Protection from Chaos. +2 AC and saves, counter mind control, hedge out elementals and outsiders. [PHB]
Protection from Evil. +2 AC and saves, counter mind control, hedge out elementals and outsiders. [PHB]
Remove Fear. +4 on saves against fear for one subject +1/four levels. [PHB]
Resurgence. You grant subject a second chance at a saving throw. [CDiv]
Sanctuary. Opponents can't attack you, and you can't attack. [PHB]
Shield of Faith. Aura grants +2 or higher deflection bonus. [PHB]
Sleep. Put 2d4 HD of creatures into comatose slumber. [PHB]
Smite. Invokes the paladin's smite power. [R&R]
Speak with Animals. You can communicate with natural animals. [PHB]
Summon Monster I. Calls outsider to fight for you. [PHB]
Unseen Servant. Creates invisible force that obeys your commands. [PHB]
Vigor, Lesser. Creature gains fast healing 1hp/round (max 15 rounds) [CDiv]

Level 2

Absolution. Grants a creature a +3 bonus to saves and attacks for 1 hour. [WoS]
Aid. +1 attack, +1 on saves against fear, 1d8 temporary hit points. [PHB]
Augury. Learns whether an action will be good or bad. [PHB]
Aura Against Flame. Ignore 12 fire damage/round and extinguish fires. [MoF]
Aura of Glory. Bonus on Cha-based skill checks, cure allies, and bolster them against fear. [MoF]
Avoid Planar Effects. Grants temporary respire from natural harmful effects of a plane. [MotP]
Beacon. Create a flash of light and threads of magic to guide friends to you. [WoS]
Calm Emotions. Calms 1d6 subjects/level, negating emotion effects. [PHB]
Cloud of Bewilderment. Stun and blind targets. [MoF]
Consecrate. Fills area with positive energy, making undead weaker. [PHB]
Cure Moderate Wounds. Cures 2d8+1/level damage (max +10). [PHB]
Cure Serious Wounds. Cures 3d8 +1/level damage (max +15). [PHB]
Darkness. 20-ft. radius of supernatural darkness. [PHB]
Deific Vengeance. Deity's punishment deals 1d6 damage/two caster levels (max 5d6) [CDiv]
Delay Poison. Sops poison from harming subject for 1 hour/level. [PHB]
Detect Thoughts. Allows ''listening'' to surface thoughts. [PHB]
Divine Insight. You gain insight bonus of 5+caster level on one single skill check. [CAdv]
Divine Zephyr. Wards area against cold creatures. [DotF]
Dream Ward. Protect 1 creature/level from spells or creatures that effect dreams. [WoS]
Enthrall. Captivates all within 100 ft. + 10 ft./level. [PHB]
Filter. Makes subject resistant to inhaled toxins. [T&B]
Find Traps. Notice traps as a rogue does. [PHB]
Force of Will. Substitute your Wisdom modifier for one of your physical ability modifiers. [R&R2]
Gaze Screen. Subject has a 50% chance to avoid gaze attacks. [T&B]
Gentle Repose. Preserves one corpse. [PHB]
Hand of Divinity. Gives +2 sacred or profane bonus on worshiper of your patron. [MoF]
Healing Lorecall. If you have 5 or more tanks in Heal, you can remove harmful conditions with conjuration (healing) spells. [CAdv]
Hold Person. Holds one person helpless for 1 round/level. [PHB]
Knife Spray. Cone of droplets, 1d6 and +1/level damage (max +5). [DotF]
Lesser Restoration. Dispels magic ability penalty or repairs 1d4 ability damage. [PHB]
Make Whole. Repairs an object. [PHB]
Owl's Wisdom. Subject gains 1d4+1 Wis for 1 hr./level. [T&B]
Protection from Arrows. Subject immune to most ranged attacks. [PHB]
Remove Paralysis. Frees one or more creatures from paralysis, hold, or slow. [PHB]
Resist Energy. Ignores 12 damage/round from one energy type. [PHB]
Shield Other. You take half of subject's damage. [PHB]
Silence. Negates sound in 15-ft. radius. [PHB]
Sound Burst. Deals 1d8 sonic damage to subjects; may stun them. [PHB]
Spiritual Weapon. Magical weapon attacks on its own. [PHB]
Status. Monitors condition, position of allies. [PHB]
Summon Monster II. Calls outsider to fight for you. [PHB]
Summon Swarm. Summons swarm of small crawling or flying creatures. [PHB]
Whispering Wind. Sends a short message one mile/level. [PHB]
Wind Wall. Deflects arrows, smaller creatures, and gases. [PHB]
Zone of Truth. Subjects within range cannot lie. [PHB]

Level 3

Amanuensis. Copy nonmagical text. [MoF]
Attune Form. Negates harmful natural effects of a plane. [MotP]
Bestow Curse. -6 to an ability; -4 on attacks, saves, and checks; or 50% chance of losing each action. [PHB]
Blessed Aim. Allies receive a +2 morale bonus on ranged attacks. [DotF, CDiv]
Blindness/Deafness. Makes subject blind or deaf [PHB]
Chain of Eyes. Scrying sensor passed along touch. [DotF, CDiv]
Circle of Magical Detection. You detect magical auras in a 5ft./level radius. [WoS]
Continual Flame. Makes a permanent, heatless torch. [PHB]
Create Food and Water. Feeds three humans (or one horse)/level. [PHB]
Daylight. 60-ft. radius of bright light. [PHB]
Dispel Magic. Cancels magical spells and effects. [PHB]
Forceward. Creates sphere that prevents intrusion. [MoF]
Glyph of Warding. Inscription harms those who pass it. [PHB]
Gust of Wind. Blows away or knocks down smaller creatures. [PHB]
Hymn of Praise. Grants +2 caster level to good-aligned divine spellcasters. [S&S, CAdv]
Interplanar Message. Send 25 words or less to creature, regardless of destination plane. [MotP]
Invisibility Purge. Dispels invisibility within 5 ft./level. [PHB]
Lesser Aspect of the Deity. Your form becomes more like your deity's. [DotF]
Lesser Telepathic Bond. Link with subject within 30 ft. for 10 min./level. [DotF]
Locate Object. Senses direction toward object (specific or type). [PHB]
Magic Circle against Chaos. As protection from chaos spell, but 10-ft. radius and 10 min./level. [PHB]
Magic Circle against Evil. As protection from evil spell, but 10-ft. radius and 10 min./level. [PHB]
Magic Vestment. Armor or shield gains +1 enhancement/three levels. [PHB]
Obscure Object. Masks onject against divinations. [PHB]
Prayer. Allies gain +1 on most rolls, and enemies suffer -1. [PHB]
Ray of Exhaustion. [PHB]
Remove Blindness/Deafness. Cures normal or magical conditions. [PHB]
Remove Curse. Frees object or person from curse. [PHB]
Remove Disease. Cures all diseases affecting subject. [PHB]
Resurgence, Mass. As resurgence, but multiple targets. [CDiv]
Sacred Weapon. Summons weapon that inflicts 1d10 damage and causes deafness. [R&R]
Searing Light. Ray deals 1d8/two levels, more against undead. [PHB]
Slow. One subject/level takes only partial actions, -2 AC, -2 melee rolls. [PHB]
Speak with Dead. Corpse answers one question/two levels. [PHB]
Speak with Plants. You can talk to normal plants and plant creatures. [PHB]
Speechlink. You and the target can verbally communicaate at any distance. [MoF, CAdv]
Stinking Cloud. Nauseating vapors, 1 round/level. [PHB]
Suggestion. Compels subject to follow stated course of action. [PHB]
Summon Monster III. Calls outsider to fight for you. [PHB]
Sweet Water. Creates a well to fresh water up to 100 ft. down. [DotF]
Telepathic Bond, Lesser. As Rary's telepathic bond, but you and one other creature. [CDiv]
Vigor. As lesser vigor but 2hp/round (max 25 rounds) [CDiv]
Vigor, Mass Lesser. As lesser vigor, but multiple targets (max 25 rounds) [CDiv]
Visage of the Deity, Lesser. You gain +4 Cha and resistance 10 to certain energy types. [CDiv]
Water Breathing. Subjects can breathe water. [PHB]
Wounding Ward. Inflict wounds spells heal target living creature during 10 minutes/level. [WoS]

Level 4

Air Walk. Subject reads on air as if solid (climb at 45-degree angle). [PHB]
Blindsight. Grants the blindsight ability for 1 hour/level. [MoF]
Castigate. Deafen or damage foes, depending on their alignment. [DotF, CDiv]
Cure Critical Wounds. Cures 4d8 +1/level damage (max +20). [PHB]
Death Ward. Grants immunity to death spells and effects. [PHB]
Detect Scrying. Alerts you of magical eavesdropping. [PHB]
Dimensional Anchor. Bars extradimensional movement. [PHB]
Discern Lies. Reveals deliberate falsehoods. [PHB]
Dismissal. Forces a creature to return to native plane. [PHB]
Divination. Provides seful advice for specific propesed actions. [PHB]
Divine Storm. Spinning disk of weapons deals 1d6 +2/level damage in 30-ft. radius. [DotF]
Exorcism. Forces a possessing spirit out of a host body. [WoS]
Favor of Ilmater. Target becomes immune to subdual damage and pain, or you switch hp totals with target. [MoF]
Freedom of Movement. Subject moves normally despite impediments. [PHB]
Glory of the Martyr. As shield other, but affecting multiple creatures, and healing them if you die. [MoF]
Greater Magic Weapon. +1 bonus/three levels (max +5). [PHB]
Hand of Torm. Immobile zone of warding stuns those of different patrons. [MoF]
Holy Channel. Allows healing spells to be cast at range. [R&R]
Imbue with Spell Ability. Transfer spells to subject. [PHB]
Know Vulnerabilities. Determine target's vulnerabilities and resistances. [MoF]
Lesser Planar Ally. Exchange services with an 8 HD outsider. [PHB]
Make Manifest. Forces creature on coterminous or coexistent plane onto your plane of existence. [MotP]
Minor Creation. Creates one cloth or wood object. [PHB]
Rainbow Pattern. Lights prevent 24 HD of creatures from attacking or moving away. [PHB]
Recitation. Allies gain +2 or +3 on attacks and saves, and enemies suffer -2. [DotF, CDiv]
Repel Vermin. Insects stay 10 ft. away. [PHB]
Restoration. restores level and ability score drains. [PHB]
Sending. delivers short message anywhere, instantly. [PHB]
Solid Fog. Blocks vision and slows movement. [PHB]
Spell Immunity. Subject is immune to one spell/four levels. [PHB]
Summon Monster IV. Calls outsider to fight for you. [PHB]
Symbol of Sleep. [PHB]
Tongues. Speak any language. [PHB]
Unfailing Endurance. +4 bonus against weakness or fatigue, endurance bonus. [DotF]
Weapon of Deity. Wield your deities favored weapon with +1 enhancement to attack/damage and a special ability. [MoF]
Weapon of the Deity. +1 to your weapon's attack and damage, plus a special ability. [DotF, CDiv]
Weather Eye. Forecast natural weather for one week. [DotF, CDiv]

Level 5

Atonement. Removes burdon of misdeeds from subject. [PHB]
Binding Winds. Sound cannot penetrate to or from target and -2 on ranged attacks. [MoF, CDiv]
Break Enchantment. Frees subjcts from enchantments, alterations, curses, and petrification. [PHB]
Broken Tongue. You stop a creature from being able to understand a language. [WoS]
Commune. Deity answers one yes-or-no question/level. [PHB]
Control Winds. Change wind direction and speed. [PHB]
Dispel Evil. +4 bonus against attacks. [PHB]
Excommunicate. Banish one creature from your faiths benefits and its clergy. [WoS]
Flame Strike. Smites foes with divine fire (1d6/level). [PHB]
Hallow. Designates location as holy. [PHB]
Healing Circle. Cures 1d8 +1/level damage in all directions. [PHB]
Major Creation. As minor creation, plus stone and metal. [PHB]
Raise Dead. Restores life to subject who died up to 1 day/level ago. [PHB]
Righteous Might. Your size increases, and you gain +4 Str. [PHB]
Scrying. Spies on subject from a distance. [PHB]
Spell Resistance. Subject gains +12 +1/level SR. [PHB]
Summon Monster V. Calls outsider to fight for you. [PHB]
True Seeing. See all things as they really are. [PHB]
Undeath to Death. As circle of death, but only affecting undead. [PHB, MoF]
Vigor, Greater. As lesser vigor, but 4 hp/round (max 35 rounds) [CDiv]
Vindication. You receive numerous benefits for relentlessly pursuing a holy quest. [WoS]
Wall of Stone. 20 hp/four levels; can be shaped. [PHB]
Wall of Thorns. Thorns damage anyone who tries to pass. [PHB]
Waves of Fatigue. [PHB]

Level 6

Animate Objects. Objects attack your foes. [PHB]
Antilife Shell. 10-ft. field hedges out living creatures. [PHB]
Aspect of the Deity. As lesser aspect, but you get celestial or fiendish qualities. [DotF]
Blade Barrier. Blades encircling you deal 1d6 damage/level. [PHB]
Bolt of Glory. Ray deals 1d8/2 levels, more against undead. [DotF, CDiv]
Bright Utterance. 30' rad. burst; creatures receive see in darkness, cured of blindness. [WoS]
Broken Word. Creatures in a 60 ft. radius become unable to speak coherently. [WoS]
Energy Immunity. Subject is immune to damage from one kind of energy. [T&B]
Find the Path. Shows most direct way to a location. [PHB]
Forbiddance. Denies area to creatures or another alignment. [PHB]
Gate Seal. Permanently seals a gate or portal. [MoF]
Geas/Quest. As lesser gaes, plus it affects any creature. [PHB]
Greater Dispelling. As dispel magic, but +20 on check. [PHB]
Greater Glyph of Warding. As glyph of warding but up to 10d8 damage or 6th level spell. [PHB]
Heal. Cures all damage, diseases, and mental conditions. [PHB]
Owl's Wisdom, Mass. [PHB]
Planar Ally. As lesser planar ally, but upto 16 HD. [PHB]
Repel Wood. Pushes away wooden object. [PHB]
Summon Monster VI. Calls outsider to fight for you. [PHB]
Symbol of Fear. [PHB]
Symbol of Stunning. [PHB]
Symbol of Weakness. [PHB]
Vigorous Circle. As mass lesser vigor, but 3 hp/round (max 40 rounds) [CDiv]
Visage of the Deity. As lesser visage of the deity, but you become celestial or fiendish. [CDiv]
Wind Walk. You and your allies turn vaporous and travel fast. [PHB]
Word of Recall. Teleports you back to designated place. [PHB]
Zealot Pact. You automatically gain combat bonuses when you attack someone of opposite alignment. [CDiv]

Level 7

Azuth's Spell Shield. Subjects gain +12 +1/level SR. [MoF]
Control Weather. Changes weather in local area. [PHB]
Foresight. 'Sixth Sense' warns of impending danger. [PHB]
Fortunate Fate. Target immediately receives a heal if killed by damage. [MoF]
Greater Restoration. As restoration, plus restores all levels and ability scores. [PHB]
Greater Scrying. As scrying but faster and longer. [PHB]
Holy Star. Glowing light turns spells, gives cover bonus to AC, or shoots beams of fire. [MoF]
Holy Word. Kills, paralyzes, weakens, or dazes nongood subjects. [PHB]
Incite. Enlist a large group to achieve a specified goal. [R&R]
Legend Lore. Learn tales about a person, place, or thing. [PHB]
Refuge. Alters item to transport its possessor to you. [PHB]
Regenerate. Subject's severed limbs grow back. [PHB]
Renewal Pact. Creature is automatically healed if adverse condition affects it. [CDiv]
Repulsion. Creatures can't approach you. [PHB]
Resurrection. Fully restore dead subject. [PHB]
Righteous Wrath of the Faithful. As aid within 30 ft., followers of your deity receive more. [DotF, CDiv]
Screen. Illusion hides area from vision, scrying. [PHB]
Spell Resistance, Mass. As spell resistance, but multiple targets. [CDiv]
Spell Turning. Reflect 1d4+6 spell levels back at caster. [PHB]
Summon Monster VII. Calls outsider to fight for you. [PHB]
Sunbeam. Beam blinds and deals 3d6 damage. [PHB]
Vision. As legend lore but quicker and strenuous. [PHB]
Waves of Exhaustion. [PHB]

Level 8

Antimagic Field. Negates magic within 10 ft. [PHB]
Brilliant Aura. Allies glow and their weapons become brilliant energy weapons +1 damage/2 levels. [MoF, CDiv]
Discern Location. Exact location of creature or object. [PHB]
Greater Planar Ally. As lesser planar ally but upto 24 HD. [PHB]
Holy Aura. +4 AC, +4 resistance, and SR 25 against evil spells. [PHB]
Mind Blank. Subject is immune to mental/emotional magic and scrying. [PHB]
Moment of Prescience. [PHB]
Recall Champion. Call a dead hero to aid you. [R&R]
Repel Metal or Stone. Pushes away metal and stone. [PHB]
Spell Immunity, Greater. [PHB]
Summon Monster VIII. Calls outsider to fight for you. [PHB]
Sunburst. Blinds all within 10 ft., deals 3d6 damage. [PHB]
Symbol of Insanity. [PHB]
Whirlwind. Cyclone inflicts damage and can pick up creatures. [PHB]

Level 9

Antipathy. Object or location affected by spell repels certain creatures. [PHB]
Astral Projection. Projects you and companions into Astral Plane. [PHB]
Convert. Subject gains belief in your god. [R&R]
Freedom. Releases creature suffering imprisonment. [PHB]
Genesis. Creates a pocket demiplane. [DotF]
Greater Aspect of the Deity. As lesser aspect, but gain wings, enhanced ability scores, and various resistances and immunities. [DotF]
Mass Heal. As heal, but with several subjects. [PHB]
Miracle. Requests a deity's intercession. [PHB]
Soul Bind. Traps newly dead soul to prevent resurrection. [PHB]
Storm of Vengeance. Storm rains acid, lightning, and hail. [PHB]
Summon Monster IX. Calls outsider to fight for you. [PHB]
True Creation. As major creation, but permanent. [DotF, CDiv]
True Resurrection. As resurrection, plus remains aren't needed. [PHB]
Unbinding. Destroys binding spells within 180 ft. [DotF, CDiv]
Visage of the Deity, Greater. As lesser visage of the deity, but you become half-celestial or half-fiendish. [CDiv]
Whirlwind, Greater. As whirlwind, but larger and more destructive. [CDiv]


Abbreviations

CAdv   Complete Adventurer
CDiv   Complete Divine
DotF   Defenders of the Faith
D&tD   Divine & the Defeated
MoF   Magic of Faerun
MotP   Manual of the Planes
PHB   Player's Handbook
R&R   Relics & Rituals
R&R2   Relics & Rituals 2
S&S   Song & Silence
T&B   Tome & Blood
WoS   World of Sulerin