Enchantment (Compulsion)  [Evil, Mind-Affecting]
Level: Clr 5, Azhull 5, Hiteh 5
Components: V, S, M, DF
Casting Time: 1 round
Range: Touch
Target/Area/Effect: 1 creature
Duration: 1 hour/level or permanent (see text)
Saving Throw: Will negates
Spell Resistance: Yes
You curse a creature, forcing it to commit acts of evil The curse lasts for one hour per caster level, however, priests of 14th level or greater cause this spells effect to be permanent. You must name a specific activity (stealing, lying, murdering) which the target creature is to commit. Thereafter, the target creature makes plans to and willingly commits the specified act at any opportunity that it can reasonably doubt that it will suffer incrimination for its evil deeds.
    You cannot command a creature to commit acts which are obviously harmful or deadly to itself, doing so negates the effect of this spell. A remove curse by a spellcaster who is a higher level than you, an atonement spell, or an Absolution spell will negate the effects of corruption.
    Material Component: A drop of blood from the intended target. Touch the blood to your holy symbol as you cast this spell.