Illusion (Shadow) [Teleportation]
Level: Sor/Wiz 9
Components: V, S, F
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target/Area/Effect: 1 shadow duplicate per 5 caster levels
Duration: 1 round/level
Saving Throw: Will disbelief (if interacted with)
Spell Resistance: No
You create one quasi-real illusion of yourself per five caster levels. As with project image, each of these chimera look, sound, and smell, and feel like you, but they are only partially real. Each chimera mimics your actions (including speech) unless you direct them to act differently (as a move action) either individually or as a group.
Each chimera is 20% as strong as the real you. They have 20% of your total hit-points and have one-fifth your Strength, though creatures who believe the chimera to be real are affected by them at full strength. It has all the normal strengths and weaknesses which you possess. Your magical protections, such as those provided by devices, do not protect your chimeras. Magical effects, such as a dimensional lock spell, can prevent you from exercising this option. If the chimera you inhabit is destroyed then your senses are instantly returned to your physical body and you are considered flat-footed until your next turn.
Any creature that interacts with a chimera can make a Will save to recognize its true nature. A creature that succeeds on its save sees the chimera as a transparent image superimposed on a vague, shadowy form.
You may choose to look through the eyes and hear through the ears of any one of your chimera as though you were standing where it is and as a free action you may shift your senses to any of the other chimera. While your senses are acting through one of the chimera, your body is considered blinded and deafened.
If you desire, any spell you cast whose range is touch or greater can originate from any one of your chimera bodies instead of from you. When casting spells through a chimera, you cannot target the chimera with any spells other than illusion spells. Spells which you cast through a chimera affect other targets normally, despite originating from a chimera.
As an immediate action you may choose to exchange the location of your real body with the Chimera that your senses inhabit. You may only do this once per round, but you may do so even when it is not your turn. If you take this immediate action when it is not your turn then you must wait until after your next turn before you do so again. Your body is teleported and the chimera it replaces instantly appears at the position your body previously vacated.
Each chimera must start within a line of effect from you. You do not need to maintain a line of effect or line of sight to your chimeras. However, each chimera must remain within spell range of your body's current position or that chimera vanishes as though dispelled.
Focus: A small, hollow clay or porcelain figurine which contains one diamond for each chimera, each valued at no less then 5,000 gp.