Grasp of the Earth
Transmutation  {Terra, Aerea}
Level: Clr 3, Drd 3, Baeast 3, Brakah 3
Components: V, S, M
Casting Time: 1 action
Range: Long (400 ft. + 40 ft./level)
Target/Area/Effect: One creature
Duration: 1 round/level
Saving Throw: Reflex partial
Spell Resistance: No
Roots, earth, and stone become like water as it quickly rises up to surround the target creature. Once the creature is covered the mixture hardens and fuses to a consistency of tree-sap. The creature targeted is entangled; they cannot move, suffer a -2 penalty to attack rolls, and a have a -4 penalty to their effective Dexterity. Entangled creatures which attempt to cast a spell must make a Concentration check (DC 15) or lose the spell.
    Entangled creatures may attempt to escape by making a strength or escape artist check against the entangling substance (DC 10 + caster level). The difficulty to escape the entanglement is halved for creatures which make a successful Reflex save against the spell.
    Creatures that are not in contact with the ground cannot be affected by this spell.
    Material Component: A bit of tree bark, dirt, and sap that are crushed into a ball and hurled towards the