Pillar of Stone
Level: Clr 5, Drd 5
Components: V, S, M
Casting Time: 1 action
Range: Medium (100 ft. + 10 ft./level)
Target/Area/Effect: Creates a cylnider of stone
10 ft. across and 5 ft. tall/level
Duration: 1 hour/level
Saving Throw: See text
Spell Resistance: No
You cause a pillar of stone, 10 feet across, to rise up from the ground. The pillar grows to a height of 5 ft. per caster level. The bottom of the pillar must be upon earthen ground where it is affixed firmly in place and is unmovable. Should there be earthen material above the pillar, where its height can reach to, the pillar will merge with the earthen material and form a solid column. The pillars gently sink back into the earth when the spell ends.
You may attempt to trap a creature upon the pillar as it rises from the ground. Creatures can attempt a Reflex save to jump away from the affected area before it rises too high to jump from without suffering damage. Creatures on top of a pillar that grows to touch a solid ceiling are crushed for 4d6 points of damage and then pinned (DC 15 to escape).
Material Component: A fistful of sand, lime, and crushed granite.