Possession of Flesh
Necromancy [Mind-Affecting] {Chagode, Aerea, Faith}
Level: Sor/Wiz 7
Components: V, S, M
Casting Time: 10 minutes
Range: Special
Target/Area/Effect: One willing living creature
Duration: Concentration plus 1 round/level (D)
Saving Throw: Willing creature only
Spell Resistance: No
You take possession of a willing living creature's body as though it were your own. The target creature takes on your appearance, but otherwise retains all of its original physical characteristics. You and the target creature must be on the same plane of existence for the duration of the spell.
You can use the possessed creature's natural and extraordinary abilities. You cannot use their supernatural or spell-like abilities You lose access to your own extraordinary and supernatural abilities while possessing the target creature. You have the same hit points, saving throws, and characteristics as the target creature.
You may cast spells through the target creature as though it were you. Doing so means that you have ceased concentration on the Possession of Flesh spell. The target creature must be able to perform the verbal, somatic, and material components requirements of any spell you cast through it. If the target creature is wearing armor, then its arcane spell failure chance applies to you. If the target creature suffers physical harm that would interrupt spell-casting, you must make a Concentration check to finish or retain control of the spell you are casting.
While you possess the target creature you are blind to your own senses. If your own body is hurt while concentrating on this spell, you are aware that your body has been disturbed, but you do not know what the nature of the disturbance was. The target creature is not aware of what you do while you possess its body; effectively its psyche is asleep and sequestered from all forms of contact.
Truesight and similar spells reveal the true likeness of the target creature with your image as a hazy outline surrounding it. A successful Dispel Magic or similar effect ends the effect on the target creature. A Protection from Good/Evil/Law/Chaos suppresses the possession. Spells affect the target creature normally, but do not harm your own mind or body. For example, a Feeblemind reduces the target creature's Intelligence, but does not affect your own. If the target creature is slain your awareness returns to your body and you are stunned for 1 minute. If the target creature you possess is physically harmed, you must make a Concentration check for the Possession of Flesh spell.
Material Component: You must consume a piece of the target creature's flesh when you cast this spell.