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Monstrous Master Index
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Gnoll
Medium Humanoid (Gnoll)
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Source(s): | 3.5E Monster Manual 1, Monster Manual 4, 3E Monster Manual 1, Monstrous Compendium Volume 1, d20 Modern, 1E Monster Manual 1, Basic Boxed Set, Rules Cyclopedia, Classic D&D Game, Monstrous Manual, Introduction to AD&D, Warcraft Manual of Monsters |
Alignment: | Usually Chaotic Evil | Climate/Terrain: | Warm Plains | Organization: | Solitary, pair, hunting party (2-5 and 1-2 hyenas), band (10-100 plus 50% noncombatants plus 1 3rd level sergeant per 20 adults and 1 leader of 4th-6th level and 5-8 hyenas), or tribe (20-200 plus 1 3rd level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, and 7-12 hyenas; underground lairs also have 1-3 trolls) | Rarity: | Uncommon | Challenge Rating: |
1 |
Experience Value: | 35 | See Also: | Demon Prince, Yeenoghu; Dread Ghast Gnoll; Gnoll, Assassin; Gnoll, Brute; Gnoll, Flind; Gnoll, Poacher; Gnoll, Warden |
The evil humanoids wander in loose tribes. Each stands 7 and one-half feet tall and has greenish gray skin, a furry body, and a head like a hyena. Note: Monster Manual 4 features several gnoll archetypes with class levels added to the base creature, including: slaver takers, clerics of Yeenoghu, and the half-fiend gnoll warlock. |
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references
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