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Monstrous Master Index
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Orc
Medium Humanoid (Orc)
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Source(s): | 3.5E Monster Manual 1, Monster Manual 4, Frostburn, 3E Monster Manual 1, 3E Player's Handbook, Monstrous Compendium Volume 1, Urban Arcana, 1E Monster Manual 1, Basic Boxed Set, Rules Cyclopedia, Classic D&D Game, Monstrous Manual, Introduction to AD&D, Chainmail |
Alignment: | Often Chaotic Evil | Climate/Terrain: | Temperate Hill | Organization: | Gang (2-4), squad (11-20 plus 2 3rd level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 150% noncombatants plus 1 3rd level sergeant per 10 adults, 5 5-th level lieutenants, and 3 7th level captains) | Rarity: | Common | Challenge Rating: |
1/2 |
Experience Value: | 15 | See Also: | Dune Orc; Ogrillon; Orc, Black; Orc, Blood; Orc, Ghost-Faced; Orc, Greenskin; Orc, Half-Orc; Orog; Oruk; Rakeesh; Scro; Skinwing |
Orcs are aggressive humanoids that raid, pillage, and battle other creatures. They have a hatred for elves and dwarves that began generations ago, and try to kill them on sight. They are primitive looking, with gray skin, coarse hair, stooped posture, and porcine faces. Note: Frostburn lists additional statistics for an orcish snow shaman (CR2). Monster Manual 4 features several orc archetypes with class levels added to the base creature, including: orc beserkers, war howler barbarian/bards, battle priests, and unholy-scion-cleric plague speakers. |
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