Forums Newsletter Guestbook About Search Updates | |
Copyright © Randy Bowers. All rights reserved. |
Sickle of Vile Disease These +2 enchanted sickles occasionally turn up in the hands of Azhull worshipers. Crafted
in desecrated forges and tempered in the blood of disease ridden demons, these
weapons count as evil for purposes of bypassing Damage Reduction. As a standard
action its wielder can strike themselves with the weapon, coating its blade in
blood and dealing 1d6 damage and 1 point of vile damage to themselves. The
sickle turns the offered blood into a magically infectious contagion and the
next creature struck by the sickle must succeed a Fortitude save, DC 18, or
become infected and manifest the Demon Fever disease. Creatures failing the
Fortitude save suffer 1d6 Constitution damage and must make a second Fortitude
save or one point of the Constitution damage is permanently drained. The disease
effect remains on the sickle until a successful attack is made, until the
next rising of the sun, or until 24 hours have passed, whichever occurs first.
|