Azhull

Called the Breaker, the Master of Despair, and the Bringer of Doom and Destruction. Azhull's portfolio includes aspects of disease, woe, sickness, suffering, turmoil, chaos, evil deeds, anger, famine, panic, nightmares, torture, and aggression.

Domains: Chaos, Destruction, Evil, Madness*, Missionary, Pestilence*, Plague, Rot, Strength, Summoning*, Vengeance, War
*This is a prestige domain.

Most people would agree that worshipers of Azhull (prn: Aas Shull) are either insane, filled with anger, or filled with a lust for power. Perhaps all three is closer to the truth. Azhull is known for the promotion of destruction and chaos. It is a god worshiped by those who admire civilizations where the strong crush the weak into submission. Peace loving folk do not
Azhull (Intermediate Deity)
Symbol: Three broken nails, a scalene shard, a red dragon rampant or red dragon scale, a bag of crushed bones.
Home Plane: Eldin, "Realm of the Hungry"
Alignment: Chaotic Evil
Portfolio: Disease, woe, sickness, suffering, turmoil, chaos, evil deeds, anger, famine, panic, nightmares, torture, and aggression.
Worshipers: Evil warriors, the insane, megalomaniacs, cruel dictators, brutal criminals, anarchists.
Cleric Alignments: Chaotic Evil, Chaotic Neutral, Neutral Evil.
Domains: Chaos, Destruction, Evil, Madness*, Missionary, Pestilence*, Plague, Rot, Strength, Summoning*, Vengeance, War
*This is a prestige domain.
Favored Weapon: Three part staff.
Favored Colors: Black and Red
Alternate Names: The Breaker, Asst, Cynder, Master of Despair, Doom Bringer, The Destroyer, Devourer, Eater of Worlds, Lord Bleak.
    To dwarves, Azhull is known as Thase, "Consumer of the Wicked" (Daernarthor); Azagul, "The Harrower" (Silverstreak); and Mogdin, "Hammer Breaker" (both (Urdunan) and (Urdain dwarves).
    Lerether elves call it Ey Armion, "The Unspoken Of"; Tenerthor elves call it Ydawg, the "Wicked Hungerer."
    Haruninki occasionally speak of Qa'at Sul, the "Blood Caller". Some halflings call it by the name of Kukhud, "The Empty."
invoke the name of Azhull, neither in ward nor supplication, for they know that there is no pity in the eyes of Azhull, only burning anarchy.


Direction of Faith


The ultimate result of Azhull's goals is utter annihilation of all things, the return of the world to primordial chaos. The world is already slowly decaying, falling apart. The entropy is inevitable because it is the desire of the multiverse to return to its most basic state of endless turmoil. Priests of Azhull revel in the destruction of civilizations and they use their powers to further this cause: to hasten the time when the multiverse is naught but a sea of anarchy. Some priests of Azhull believe that a revolution of body and thought will occur as this time draws near and that those who have embraced the coming chaos will be transformed into beings of pure chaos and instinct, called Anarchs, who will exist as supreme beings of infinite possibility.
    Priests of Azhull rise to power through what can best be described as a rampage of destructive tendencies. Some priests quietly orchestrate the downfall of kingdoms from behind the scenes; betraying key confidences and working to ensure that a vacuum of power is created when the ruling powers crumble and no suitable replacement can be arranged. Other priests of Azhull burn brightly, satisfied only by abrupt and often bloody acts of brutality and rebellion. Those which become prominent relish their power over lesser men, which they unhesitatingly commit to violent ends, letting the strong survive and the weak perish.
    Azhull is directly opposed by Lathidus, but all gods oppose the ultimate goals of Azhull since it can only result in their own destruction as well. Despite this opposition, Azhull's corruption continues to flourish, no more stoppable than the undeniable decay which afflicts all that is created.