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Sickle of Vile Disease

These +2 enchanted sickles occasionally turn up in the hands of Azhull worshipers. Crafted in desecrated forges and tempered in the blood of disease ridden demons, these weapons count as evil for purposes of bypassing Damage Reduction. As a standard action its wielder can strike themselves with the weapon, coating its blade in blood and dealing 1d6 damage and 1 point of vile damage to themselves. The sickle turns the offered blood into a magically infectious contagion and the next creature struck by the sickle must succeed a Fortitude save, DC 18, or become infected and manifest the Demon Fever disease. Creatures failing the Fortitude save suffer 1d6 Constitution damage and must make a second Fortitude save or one point of the Constitution damage is permanently drained. The disease effect remains on the sickle until a successful attack is made, until the next rising of the sun, or until 24 hours have passed, whichever occurs first.
Magical Aura: Moderate necromancy;
Prerequisites: Must be fired in a desecrated forge and tempered in a disease afflicting fiend's blood;
Market Price: 8306 gp;
Cost to Create: 4000gp and 320XP;
Weight: 2 lbs.