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Scepter of Mhallaf'sef

This magnificent weapon was created for the Vaati warrior-lord Mhallaf'sef. Within it are the spirits of four elder elementals, each representing the four great elemental planes. The scepter is roughly three feet long, suitable for use in one hand by a Large creature or in two hands by a Medium sized creature. Both the top and bottom of the scepter are flanged. The entire device is highly polished and four rings of jewels encircle the handle with rubies, sapphires, diamonds, and black opals. When its powers are invoked the lower end of the scepter erupts with howling flames that churn with mist and dust, as the elemental spirits within the weapon are awakened.
    The scepter functions as a large +7 heavy mace. On a successful strike it deals 1d6 points of fire, acid, cold, and sonic damage each. When sheathed or stowed the weapon bestows a +2 enhancement bonus on Bluff, Diplomacy, and Intimidate checks; when held or drawn these skill bonuses increase to +5. Once per day the wielder of the scepter can attempt to dominate (similar to the 5th level spell, dominate person) an elemental creature. The scepter can control a single elemental creature of 25HD or less, or up to 40HD of elementals with 20 or fewer hit dice each.
Magical Aura: Strong evocation;
Caster Level: 25th;
Prerequisites: Craft Wondrous Item, Craft Magic Arms and Armor, Craft Epic Wondrous Item, Craft Epic Arms and Armor, four elemental spirits each bound in a gemstone (fire, water, earth, and air magically bound by a trap the soul spell into a ruby, sapphire, black opal, and diamond stone respectively);
Market Price: 3,952,400gp;
Cost to Create: 1,976,200gp and 49,524 XP;
Weight: 30 lbs.