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The Lupinal are a race of wolf-like humanoids which may be used for player characters. For additional information regarding this race, read
their entry in the creature compendium. Presented here are guidelines for
the play of Lupinal characters.
Lupinal are slow to judge and quick to forgive those who they adopt as part of their family. They are a kind race, but are also vicious and dangerous warriors. Lupinal value their heritage, the art of storytelling, the art of the hunt, and friendship above all. They are a close knit race and make the most loyal of companions once their trust has been earned.
Lupinal are wolf-like humanoids, occasionally confused with wolfweres and werewolves. The Lupinal though are distinctly different in attitude
though, as well as appearance. Their features are strongly akin to that of a wolf, with teeth made for tearing meat, a strong wolf-like nose,
strangely colored eyes, and a fur ranging from dark brown to soft gray or white, covering their entire body. They are heavily muscled with
broad shoulders, but cautious in their movement, as if they always moved in through the forest. Their ears stick up from the top sides of their
head, like a wolves, with tufts of hair that sprout about them. Lupinal have clawed hands with thick, hairy fingers, and clawed feet. Their voice
is deep and throaty, but can easily speak the other humanoid tongues. Perhaps one attribute that sets the Lupinal out from Lycanthropes and
Wolfweres is the Lupinal have no tail. Most of the time this goes unnoticed until it is too late and the confusion has already lead to melee.
Most races have very little interaction with the Lupinal. Most Lupinal are very cautious to make the most of their encounters with other civilized humanoids so that they are not mistaken for being a lycanthrope or wolfwere. Some find the Lupinal's appearance to be startling or frightening, yet after initial contact, many non-Lupinal find that the they are not difficult to get along with. Lupinal try to be accepting of other races, despite the persecution they occasionally suffer at the hands of other cultures that mistake them for what they are not. Elves, halflings, half-elves, and Oruli are all welcomed among the Lupinal as fellow dwellers of the wild outdoors. Humans, Dwarves, and Gnomes are treated with initial caution, but find members of these races that respect the woodlands to be easy to get along with. Especially dwarves, with whom the Lupinal share a similar sense of duty and honor. Humans can be frustratingly judgmental and harsh. Lupinal have a mild dislike for the Haruninki. The reason for this is because the Haruninki keep a race of beings known as the Husti as slaves and servants. The Lupinal, being similar in nature to the Husti, find this enslavement of their cousins to be distasteful, arrogant, and wrong - even if there is no direct blood-line betwixt the Lupinal and Husti. Lupinal have no contact with the underworld races and given an encounter with one, would treat them with the same caution as they would an unknown human.
Lupinal have an organized codex of rules and laws known as the Edicts of Humility. These are said to have been handed down from their father-god, Dauwan Dal-daul. While these laws exist, and Lupinal are willing participants in their upholding, most are neutral in nature with strong tendencies towards good and benevolence.
Lupinal prefer to live in temperate woodlands and foothills where there is good hunting. Lupinal are nomadic and travel to where the climate is fairer during the winter months and return to where the hunting is plentiful in the summer. Some Lupinal clans make their way in the mountains or prairies of the lowlands. Lupinal are not agricultural creatures and survive on a carnivore diet.
Lupinal worship several gods, unique to their race. These gods are known as Acerak, God of the Hunt; Genhaedi, Goddess of Fellowship; and Dauwan Dal-daul, the Lord of the Stars. All three gods are worshiped equally and are integral to the Lupinal society. Each of these gods has shaman-priests among the Lupinal. These shaman function as councilors and leaders of the Lupinal community. Only shaman of Acerak are allowed to hunt. There are rumors of Lupinal who have left the society to travel the world seeking experience in the vastness of the lands. Some are even said to worship the god Baeast.
Lupinal speak Lupinal. Having no written language, all Lupinal history is given through the art of storytelling and all communication is spoken. Some Lupinal become travelers when they are of age, acting as couriers of information between the far spread and nomadic Lupinal tribes. It is not uncommon for a Lupinal to also learn to passably speak whatever popular tongue is spoken in the region of the world through which they travel.
Lupinal begin with a birth name which is used through-out their childhood. This name is later still used by close friends and family. At the age of adulthood (ten years) the Lupinal is given another name by their peers which is what they are called from then on. Lupinal names are heavily punctuated with consonants. Popular male names are Caslav, Kolvidir, Kernig, Kastobor, Ban, Dahras, Dioskor, Dragomir, Drakon, Kabak, Kajin, Kallimakh, Rachek, and Tabor. Common female names are Chaska, Beliali, Dechana, Desha, Kalisfena, Kallista, Rusha, Taidula, Tevkel, and Zaritsa.
A Lupinal adventurer may be motivated by a love of excitement, wanderlust, to spread the word of their gods, or to serve as an example of greatness to other Lupinal. As long as their actions are done honorably, they will grow in esteem by others in their tribe. Defeating evil, undead, demons, and those who would harm the natural world for pleasure are all good ways for a Lupinal to achieve respect in the eyes of other Lupinal. Likewise, caring for the helpless, living a life of compassion and mercy, and perfecting the spiritual arts are also ways to become esteemed by other Lupinal.
Lupinal Racial Traits