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Quest Experience - The Crown of Souls

Final Total Party Level: 55

 Added      Not Added

Challenge Award:50,000(0)
Successes Awards:179,500(20,500)
Travel (837 miles):8,370(0)
Deaths (1, Conner):-5000(0)

TOTAL:232,870(20,500)






Party Members:6 
Final Individual Award:38,812 
10% Experience Bonus:  42,693 



Experience Summery

ItemAwarded    Not Awarded

Party offered help to Jail-keeper.2000(0)
Party offered help to Akriel.2000(0)
Party stops for Maria, helps defeat Jack the Man-Wolf.5000(0)
Party found hidden cache in Jacks home.500(0)
Found Secret tunnel from Jacks home.500(0)
Noticed a lack of churches.500(0)
Chance's contacts enabled the making of silver daggers without suspicion.500(0)
Party accepts Akriel's plea to retrieve the Crown of Soldiers.2000(0)
Decoy movements when leaving Shalost for Radaga's500(0)
Avoids Giant Raven encounter, didn't leave trail.4000(0)
Made it through the Crushing Corridor.1000(0)
Didn't attack the thumping tree.3000(0)
Crossing of the Misty Chasm1000(0)
Key in the Statue.500(0)
Found secret areas2000(2000)
Portal Puzzle5000(0)
Retrieval of the Crown12000(0)
Freeing of the Prisoners and an escort too!5000(0)
Party discards Domini's gem.1000(0)
Party chooses to help Kartekast.500(0)
Explores Tuefaldor1500(0)
Party befriends Selek.500(0)
Puzzle of The Mysterious Stone.1000(1000)
Break into Domini thru Library1000(0)
Monk disguise2500(0)
The Hidden Laboratory5000(500)
Loren's Notes5000(0)
Find and Rescue Chance2000(0)
Retrieved inventory1000(0)
Retrieved the Crown of Souls12000(0)
Hidden places in Domini's Keep4000(4000)
Solving Radaga's Curse12,000(0)
Befriended Elesaz500(0)
Getting to Hermathya2000(0)
The Valley of Death2000(0)
Webs and spiders.1000(0)
Flee from the Bebilith1000(0)
Negotiations with Balinor1000(0)
Destruction of Radaga50000(0)
Escape from Daglan12000(0)


Puzzles Unsolved  
Puzzle of The Strange Tree Glyphs.0(5000)
Puzzle of the Symbols of the Summoners.0(1000)
Puzzle of the Haunted Chapel0(2500)
Puzzle of the Silver Amulet.0(500)
Murder at the Golden Stag0(0)
Magic at the Temple of Hurushta0(0)
Secrets of the Barrow Mounds0(4000)


Other Items  
Info Gathering.10000(0)



Adventure Summery


Part I: Encounter with Akriel / Jack the Man-Wolf

  • Party arrives in Ravensclaw, hears rumors of people disappearing and appearance of large wolves.
  • Party sees some wolves prowling the streets at night.
  • Party seeks Lord Garon for information and are politely turned away.
  • Encounter with the Sakarabru.
  • Party arrives in Karthay.
  • Encounter with Were-beast in the Jail.
  • Encounter with Akriel.
  • Party leaves prison, recieves a banquet in their favor for the slaying of the Were-wolf
  • Party leaves Karthay.
  • Encounter with Maria by the trailside.
  • Party accompanies woman to her home for the night.
  • Encounter with wolves and Jack the Man-Wolf that night.
  • Party travels to Jacks home for plunder.
  • Party returns to Maria and Ontosh's home for one night and then continues onward to Shalost
  • Party arrives in Shalost, goes tot he Kartekast Inn. Notices a lack of churches and presence of wolves in the streets.
  • Party meets Heinstock, proprietor of the Inn.
  • Party dines and shortly afterward meets Akriel in a locked room
  • Party accepts duty of retrieving Crown of Soldiers.
  • Party has some silver daggers made.
  • Theo memorizes a place north of the town, party departs southward and dimensionally folds to it.


Part II: The Trials of Radaga

  • Party travels to Radaga's
  • Encounter with the "acid foot-printed creature."
  • Party arrives at lamp-post (entrance to Radaga's)
  • Party avoids encounter with Giant Ravens
  • Encounter with Undead and Treants
  • Party finds way through crushing trapped stairway.
  • Encounter with Goblyns
  • Party explores left canyon of the tree that makes thumping noises.
  • Party explores central canyon and avoids the prisoners.
  • Party explores right canyon and flees from the pyramid with the raven statue on top.
  • Party enters back canyon.
  • Sanjian cursed with paralysis.
  • Party enters left cave, turns back.
  • Party enters right cave.
  • Party finds skeleton key in statue of Radaga. The messenger bat escapes.
  • Party releases sand blockade.
  • Party crosses Misty Chasm.
  • Party climbs to "secret" area.
  • Party explores area 9. Conner falls in pit trap.
  • Conner dies.
  • Party explores false crown trap, sets off trap.
  • Party explores impassible crack, discovers secret room but does not discover the rooms secret.
  • Party travels through walking stone cavern.
  • Encounter with the Crawling Claws at the ladder.
  • Party solves portal puzzle.
  • Party retrieves Crown of Souls.
  • Party dimensionally folds to central canyon.
  • Party frees prisoners, Encounter with Undead.
  • Party Meets Marcus (who was a prisoner).


Part III: Deception at Dr. Domini's / Whose Crown is it Anyhow?

  • Party escorts ex-prisoners to Shalost and meets Akriel again.
  • Akriel directs party to deliver Crown to her lover, Domini.
  • Party travels to Karthay to have Sanjian's curse removed. (via DF)
  • Party travels to Wereskalot to relax a bit. (via DF)
  • Party travels to Ravensclaw. (via DF)
  • Party sets out for Sir Domini's Keep
  • Party arrives at Domini's
  • Party sees a "very large wild boar."
  • Party meets Sir Domini.
  • Party travels to Tel Akbar via DF to have a sage take a look at it.
  • Party delivers crown unto Domini, who is present infrequently, though a very courteous host. Domini disappears for a day to take care of matters in a town called Tuefaldor
  • Party receives message from Domini and instructions to deliver it to Akriel who should be in Karthay soon.
  • Party travels to Karthay. (via DF)
  • Party spots "Akriel." Follows her to her Inn
  • Party Encounters Kartekast. Who informs them of what a terrible thing has been done delivering the crown into the hands of Domini. Kartekast gives his version of the story. Says Akriel is infected with lycanthropy and has been locked up until a cure can be found.
  • Party agrees to help Kartekast and sets about gathering their own evidence to use prove it.
  • Party Travels to Ravensclaw (via DF)
  • Party explores Tuefaldor, finds it empty.
  • Party finds the site of gore.
  • Encounter with Skullbearor.
  • Party retreats to Tuefaldor.
  • Second Encounter with Skullbearor and orcish hoards.
  • Party finds mysterious block of stone with faint summoning emanations.
  • Encounter with Selek the Ranger/Merchant.
  • Party travels to Selek's hometown. Discovers it empty as well. Selek leaves for Garnet.
  • Party attempts to DF into Domini's place. fail.
  • Encounter with the Snow Lizards.
  • Encounter with Jack B. Nimble, soldier of Domini's
  • Party returns to Domini's, break in to the back courtyard, observe the creature in the ancient monastery, find an alter and some items, as well as a very large stone statue nearby.
  • Encounter with Stone Beasts
  • Encounter Loren and Domini's guard. Party is all captured except for Sanjian.
  • Sanjian travels to Tuefaldor.
  • Sanjian encounters twin Skull Bearors, and is captured.
  • Sanjian and Bolas travel to Tel-Akbar. Meet Viceroy Norn of Arden and Father Isan of Lathidus, obtaining their advice and help.
  • Party agrees to help Domini while he holds their items, to prove their loyalty to him.
  • Party reenters Domini's via DF into the library.
  • Party explores Domini's. Retrieves Crown, Chance, and their inventory.
  • Party travels to Tel Akbar via DF and has papers found in Loren's lab deciphered by Vasser.


Part IV: Return to Radaga

  • Party flees to Tel-Akbar. Decides to destroy the Crown (Since that is what Kartekast would want isn't it?"
  • Party travels to Shalost via DF.
  • Party travels towards Radaga's lands which they were unable to DF to.
  • Encounter with the Argulia Demons.
  • Party enters Radaga's "realms."
  • Party members dream of an evil church.
  • Party finds town surrounded with skeletons.
  • Encounter with Goblyns.
  • Party explores behind town, whirlwind, barrow mounds.
  • Party enters town as the gate inexplicably opens in the skeletal wall.
  • Encounter with ghouls, zombies and a goblyn. who were banging on the door to the church (a trap). Fireball-ed quite spectacularly by Theo.
  • Party enters Church
  • Encounter zombies and Crawling claws.
  • Encounter with Radaga.
  • Party fails to gain upper hand upon Radaga. Ragada curses party and sends them back in time.


Part VIII: "A Thousand Years and a Thousand More..."

  • Party arrives in Eastern Empire 2400 years past.
  • Party encounters Maras and his Patrol.
  • Part re-encounters Maras and his patrol the next morning.
  • Encounter with Ettins.
  • Party loses track of Maras and his patrol.
  • Encounter with Elesaz the Mage and the Tylor-dragon.
  • In return for their help, Elesaz takes the party to his home, safely away where they can converse.
  • Party travels to Ergoth via teleport of Elesaz.
  • Marcus gets a Tattoo of Elesaz's Symbol.
  • Party travels north to find a way to the Isle of Roderic where they can meet Hermathya.
  • Party attempts a DF to the bridge of a ship which had been to the Isle. Party gets to the island.
  • Party Encounters Hermathya, learn of how to get back their own time.
  • Party travels to Elesaz's home to get his help.
  • Party travels to Zanour via help from Elesaz.
  • Party travels towards Cer.
  • Encounter with orcish ambush.
  • Party arrives in Cer.
  • Party encounters "Madman."
  • Party learns of murder at the Inn.
  • Stay a couple nights, see the night of the murder.
  • Theo sees strange lizard-like man briefly.
  • Party meets Devon the Blacksmith who has with him the "crazy" man. discover the strange amulet.
  • Party takes man to Arden's church for healing. Midnight comes and the man disappears along with the strange amulet.
  • Party makes to leave Cer.
  • Party meets Barimier the Merchant and Selden his guardsman. Are hired to help escort them down to Roky, the next city.
  • Encounter with Bandits
  • Encounter with Ghouls from bandits..
  • Encounter with Ghouls from ghouls... party leaves.
  • Barimier gives party a reward, including the same strange amulet which he says a blond haired man sold to him two days past (for him).
  • Party arrives in Roky.
  • Encounter with "I'm a mage" woman.
  • Encounter with Thieves Den. Theo casts a spell or two and causes a wild surge.
  • Encounter with Grolems. Theo is taken away, party is arrested. Midnight passes soon afterward.
  • Party finds Theo.
  • Party heals up and travels to the middle Vandros Watch Tower. Where they learn some survival tips for being near the Valley of Death.
  • Party travels to north Tower.
  • Encounter with Invisible Stalkers.
  • Encounter with Shambling Mound.
  • Encounter with Huge Spider webs.
  • Encounter with Bebilith Demon.
  • Party flees from demon and DF to Balinor's Keep.
  • Party is imprisoned for two days.
  • Party meets Balinor, agree to fulfill three tasks in return for being sent back to their own time.
  • Party is sent forward in time, defeating Radaga's Curse.


Part IV: Here Rests Radaga

  • Party arrives from funnel behind the town.
  • Party departs a days distance to heal and plan.
  • Party returns to do battle with Radaga once again.
  • Party is mysteriously healed overnight.
  • Encounter with the Giant Skeletons.
  • Encounter with the wraiths.
  • Encounter with many ghouls, zombies, etc.
  • Encounter with Ghost.
  • Encounter with Radaga.
  • Party slays Radaga.
  • Encounter with Daglan.
  • Party flees to Tel Akbar via DF. Get some help from Father Relaman of Arden.
  • One month passes.
  • Party receives message from Kartekast.
  • Party travels to Kartekasts lands, get healed up, have a party in Shalost. People recover levels, aging, etc. The end.



Statistics

Party succeeded in quest.
Party deaths: 1
Party Unconscious Occasions: 17
Critical Errors:

  1. Captured By Domini
  2. Party is cursed by Radaga


Minor Errors:

  1. Sanjian cursed by touching the corpse.
  2. Messenger bat released, warns Radaga. Fortunately the party left Radaga's before she returned.
  3. False Crown Trap... didn't turn out so bad.
  4. Missed the secret of the secret area.
  5. Set off sand blockade.
  6. Theo grabs the ancient text, shocks himself. Of course it would be trapped.
  7. Failed to explore beyond the chapel in Domini's
  8. Taren sets off false laboratory trap.
  9. Screw-ups whilst possessing Domini's amulet which led Domini to reinforce the protections on his keep.
  10. Shock waves summoned by spellcasting back in time (triggering of Grolems placed traps.)
  11. Summoning of the Grolems.