|Small Outsider (Evil, Extraplanar)|
|Hit Dice:||1d8+2 (6 hp)|
|AC:||14 (+1 size, -3 Dex, +6 natural), touch 8, flat-footed 14|
|Base Attack/Grapple: ||+1/-2|
|Attack:||Slam -2 melee (1d4-3 plus paralysis)|
|Full Attack:||Slam -2 melee (1d4-3 plus paralysis)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Paralyzing touch, stench, aura of madness|
|Special Qualities:||Incasos traits, mindless, regeneration 1, SR 10|
|Saves:||Fort 4, Ref -1, Will -2|
|Abilities:||Str 4, Dex 5, Con 14, Int 0, Wis 3, Cha 10|
|Environment:||Eldin or the Gray Waste of Hades|
|Organization:||Colony 100 to 2000+|
|Challenge Rating: ||1|
|Alignment:||Always Neutral Evil|
- The Blight is a disgusting pool of slimy red goo that constantly boils and
writhes. It is the birthing ground of the Incasos race. It is never
encountered as a single entity, but exists in colonies whose population of
Blight often climbs into the thousands. Some larger pools of Blight may cover
several square miles. It is barely sentient and is typically guarded by other
Incasos. The presence of the Blight is accompanied with a putrid, burnt,
rotting smell which can be detected from miles away.
Blight is always accompanied by the presence of
other Incasos. These are Incasos who are in the process of being reborn or
they are caretakers and wardens of the Blight.
- The Blight tends to remain placid, only striking out at creatures which come close enough to easily reach. Blight strikes
with short four-foot-long pseudopods.
Incasos Traits: Immune to poison, fire, cold, and petrification. Acid and
electricity resistance 10. Receives saving throws to avoid magic meant to imprison, hold, entrap, or banish, even when
a saving throw is not normally allowed.
Mindless (Ex): Blight is immune to all mind-influencing effects. Blight cannot
communicate with other creatures but can send primitive telepathic messages from other Incasos.
Paralyzing Touch (Ex): The surface of the Blight constantly sweats a paralyzing
ichor. Any non-Incasos that comes into contact with Blight must make a Fortitude save (DC 12) or lose control of their
bodies and fall to the ground in writhing pain, helpless.
Stench (Ex): Blight constantly emits a cloud of noxious, caustic vapors. Those
within 10 feet must succeed a Fortitude save (DC 12) or become painfully short of breath as their lungs shudder and
bleed. This causes 1 point of damage per round and imposes a -2 circumstance penalty to all attacks, saves, and skill
checks for 1d6+4 rounds.
Aura of Madness (Su): Any colony of Blight whose population is greater than
200 entities radiate an aura of madness, affecting all non-Incasos within 500 ft. with an effect similar to the
confusion spell. A Fortitude save (DC 12) negates this effect for one hour. Creatures that fail a Fortitude save
remain confused until they leave the area of effect.
This same aura bolsters the strength of all Incasos within 300 feet of the Blight, granting
a +1 morale bonus to all attacks, damage rolls, saves, and skill checks; and increasing their SR by 3.
- Blight is so low in Incasos social standing that it is barely considered a living creature. It is tended by Mealafists which stir the Blight with great iron poles
and is guarded by Taturak or Infaeludor. Blight can survive in extremely hostile
environments and is usually found on the lower planes. Blight tends to remain in one place unless prodded by other
Incasos into moving. Most creatures and inhabitants of the planes avoid fighting the Incasos in the presence of the Blight.
- Blight is the most fundamental unit of the Incasos demons. All Incasos are
reborn from the Blight after being slain. The Blight itself does not ascend
into more advanced Incasos life forms. Rather, it nurtures the spirits of
these evil beings while they are being reborn into their next life. It would
appear that Blight serves no other purpose other than to rebirth the more
advanced forms of the Incasos.
Various theories contend that when Blight is slain
that it is reborn in one of the massive seas of Blight that inhabit the foulest
parts of the lower planes.