|Medium Outsider (Evil)|
|Hit Dice:||4d8+8 (26 hp)|
|Speed:||30 ft., fly 50 ft. (average)|
|AC:||18 (+3 Dex, +5 natural), touch 13, flat-footed 15|
|Base Attack/Grapple: ||+4/+6|
|Attack:||Claw +6 melee (1d6+2); or bite +1 melee (1d6+1)|
|Full Attack:||Claw +6 melee (1d6+2); or bite +1 melee (1d6+1)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Spell-like abilities, immolation, aura of withering, summon Incasos|
|Special Qualities:||DR 10/cold iron or good, fast healing 1, Incasos qualities|
|Saves:||Fort 6, Ref 9, Will 6|
|Abilities:||Str 15, Dex 16, Con 15, Int 7, Wis 14, Cha 14|
|Skills:||Bluff +9, Concentration +9, Hide +10, Listen +9, Move Silently +10, Spellcraft +5, Spot +9|
|Feats:||Combat Casting, Lightning Reflexes|
|Environment:||Eldin or the Gray Waste of Hades|
|Organization:||Brood 2-5 (1d4+1)|
|Challenge Rating: ||5|
|Alignment:||Always Neutral Evil|
|Advancement:||5-10 HD (Medium-size);|
11-12 HD (Large)
- Infaeludor are common scouts and shock troops of the Incasos Horde. They are winged humanoids with thin, burnt red
scaled skins and great blackened, red-streaked wings. Both hands and feet are made dangerous with long claws of the
sharpest steel. Their hinged mouths gape open constantly and exude a noxious gas smelling of brimstone and sulphur.
Their bodies are thin and emaciated, with a grotesquely slender waist and abnormally slight arms and inverted-jointed legs.
Infaeludor can telepathically communicate with any creature that has a language.
- Infaeludor prefer to destroy their enemies with a rain of fireballs, reveling in the excessive destruction that is caused to the
Spell-like Abilities (Sp): At will - disguise self, detect good,
fireball; 1/day - fear. These abilities are as the spells cast by a 6th level sorcerer (save DC 12 +
Immolation (Su): At will an Infaeludor can enshroud itself in unholy flames. All
creatures within 5 ft. of the Infaeludor suffer 1d6+1 fire damage, no save.
Aura of Withering (Su): At will an Infaeludor can eminate an aura of withering
in a 20 foot radius. Creatures that fail a Fortitude save (DC 14) suffer 1d4 temporary constitution damage. Multiple auras
of withering are not cumulative. Creatures which successfully save cannot be affected by that Infaeludor's aura again for
Summon Incasos (Sp): Once per day an infaeludor can attempt to summon 1d6
Mealafist or one Infaeludor with a 50% chance of
success, or another Infaeludor with a 35% chance of success.
Incasos Qualities: Immune to poison, fire, cold, and petrification. Acid and
electricity resistance 10. Receives saving throws to avoid magic meant to imprison, hold, entrap, or banish,
even when a saving throw is not normally allowed. Incasos can normally in all forms of darkness, even that created by a
deeper darkness spell.
- Infaeludor are very common among the Incasos. They revel in destruction and can
frequently act as scouts by flying ahead of the horde and softening up
opponents with fireballs. Any greater Incasos will typically be served by
several of these creatures which act as couriers to convey messages to other
more important Incasos. Infaeludor are reckless and frequently killed when
acting as scouts. Incasos find the distant rumble of an Infaeludor's exploding
fireballs to be an effective announcement of approaching enemies.
Infaeludor are held in low esteem by other Incasos
due to their penchant for blowing things up without inhibition and for their
low intelligence. Infaeludor have short tempers and have been known to loose
their fire upon fellow Incasos, even though their fellows are immune to such
energies. Insolent Infaeludor are often abused and killed out of hand by
unhappy and more powerful Incasos. Infaeludor bear the brunt of many infernal
jokes among the other Incasos regarding their stupidity and quick temper.
Infaeludor are responsible for the torture and
instilling of evil into the minds of the weaker Mealafist. They also make sure
that the Mealafist do the job of stirring and nurturing of the infernal
- Infaeludor have little hope for advancement into more powerful ranks of Incasos.
Those who are able to turn their tempers effectively against enemies, mortals,
or innocents and cause enough suffering and evil from their actions may be
promoted upon their demise into the form of a
Infaeludor are killed only to re-emerge from the Blight as an Infaeludor once
again. A slain Infaeludor is born again from the Blight at the dawn of the next
Infaeludor aspire to rise above their rank but
often are too stupid to perform some evil other than destruction without
making a critical error which causes their schemes to fail.