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Incasos, Infaeludor

Medium Outsider (Evil)
Hit Dice:4d8+8 (26 hp)
Initiative:+3 (Dex)
Speed:30 ft., fly 50 ft. (average)
AC:18 (+3 Dex, +5 natural), touch 13, flat-footed 15
Base Attack/Grapple:  +4/+6
Attack:Claw +6 melee (1d6+2); or bite +1 melee (1d6+1)
Full Attack:Claw +6 melee (1d6+2); or bite +1 melee (1d6+1)
Space/Reach:5 ft./5 ft.
Special Attacks:Spell-like abilities, immolation, aura of withering, summon Incasos
Special Qualities:DR 10/cold iron or good, fast healing 1, Incasos qualities
Saves:Fort 6, Ref 9, Will 6
Abilities:Str 15, Dex 16, Con 15, Int 7, Wis 14, Cha 14
Skills:Bluff +9, Concentration +9, Hide +10, Listen +9, Move Silently +10, Spellcraft +5, Spot +9
Feats:Combat Casting, Lightning Reflexes
Environment:Eldin or the Gray Waste of Hades
Organization:Brood 2-5 (1d4+1)
Challenge Rating:  5
Alignment:Always Neutral Evil
Advancement:5-10 HD (Medium-size);
11-12 HD (Large)
Level Adjustment:-

Infaeludor are common scouts and shock troops of the Incasos Horde. They are winged humanoids with thin, burnt red scaled skins and great blackened, red-streaked wings. Both hands and feet are made dangerous with long claws of the sharpest steel. Their hinged mouths gape open constantly and exude a noxious gas smelling of brimstone and sulphur. Their bodies are thin and emaciated, with a grotesquely slender waist and abnormally slight arms and inverted-jointed legs.
    Infaeludor can telepathically communicate with any creature that has a language.

Infaeludor prefer to destroy their enemies with a rain of fireballs, reveling in the excessive destruction that is caused to the surrounding area.
    Spell-like Abilities (Sp): At will - disguise self, detect good, fireball; 1/day - fear. These abilities are as the spells cast by a 6th level sorcerer (save DC 12 + spell level).
    Immolation (Su): At will an Infaeludor can enshroud itself in unholy flames. All creatures within 5 ft. of the Infaeludor suffer 1d6+1 fire damage, no save.
    Aura of Withering (Su): At will an Infaeludor can eminate an aura of withering in a 20 foot radius. Creatures that fail a Fortitude save (DC 14) suffer 1d4 temporary constitution damage. Multiple auras of withering are not cumulative. Creatures which successfully save cannot be affected by that Infaeludor's aura again for 24 hours.
    Summon Incasos (Sp): Once per day an infaeludor can attempt to summon 1d6 Mealafist or one Infaeludor with a 50% chance of success, or another Infaeludor with a 35% chance of success.
    Incasos Qualities: Immune to poison, fire, cold, and petrification. Acid and electricity resistance 10. Receives saving throws to avoid magic meant to imprison, hold, entrap, or banish, even when a saving throw is not normally allowed. Incasos can normally in all forms of darkness, even that created by a deeper darkness spell.

Infaeludor are very common among the Incasos. They revel in destruction and can frequently act as scouts by flying ahead of the horde and softening up opponents with fireballs. Any greater Incasos will typically be served by several of these creatures which act as couriers to convey messages to other more important Incasos. Infaeludor are reckless and frequently killed when acting as scouts. Incasos find the distant rumble of an Infaeludor's exploding fireballs to be an effective announcement of approaching enemies.
    Infaeludor are held in low esteem by other Incasos due to their penchant for blowing things up without inhibition and for their low intelligence. Infaeludor have short tempers and have been known to loose their fire upon fellow Incasos, even though their fellows are immune to such energies. Insolent Infaeludor are often abused and killed out of hand by unhappy and more powerful Incasos. Infaeludor bear the brunt of many infernal jokes among the other Incasos regarding their stupidity and quick temper.
    Infaeludor are responsible for the torture and instilling of evil into the minds of the weaker Mealafist. They also make sure that the Mealafist do the job of stirring and nurturing of the infernal Blight.

Infaeludor have little hope for advancement into more powerful ranks of Incasos. Those who are able to turn their tempers effectively against enemies, mortals, or innocents and cause enough suffering and evil from their actions may be promoted upon their demise into the form of a Taturak. Most Infaeludor are killed only to re-emerge from the Blight as an Infaeludor once again. A slain Infaeludor is born again from the Blight at the dawn of the next day.
    Infaeludor aspire to rise above their rank but often are too stupid to perform some evil other than destruction without making a critical error which causes their schemes to fail.