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Valingaer

Chaotic Evil Male Adult Red Dragon

Str 33   Dex 10   Con 21   Int 16   Wis 19   Cha 16   Hit Points: 253

Status: Dead
Campaign Appearances:
        Virtue Sin Love

A young and brash red dragon, freshly awoken from centuries of slumber and hungry for power and bloodshed. Almost immediately after awakening, Valingaer felt the ancient stirring of dragonkind and knew that it had to act quickly before more powerful rivals awakened. It called out to the blood of its agents, and the descendents of its mortal servants felt the call. Their blood awakened to it and slowly their ancestry began to manifest.
    Together, with its servants, Valingaer came to the Well of Yneufael, to covet the secrets of the ancient wyrm said to be buried there. It tested the defences of the ancient lair, taking what it could, defeating its active guardians.
    Then, adventurers from the nearby city of Hana returned as well into the same underground ruins. They had traveled there hoping to heal a friend from the terrible pain of the evil ancestral dragon blood which mingled with his veins. They defeated Valingaer's minions, even powerful Nabechae, Valingaer's prized sorcerer, forcing the dragon to defend the prizes it had wrested from the tomb.
    In a deadly battle, Valingaer was slain, but not without dealing death to the famous risin martyr, Ahnkor and a stalwart cleric of Lathidus called Anrog. None left the fight without terrible scars from the dragons claws and fiery breath, but in the end, Valingaer was defeated.

Chaotic Evil Huge Adult Red Dragon (fire); CR15
Init +0; Senses: 120’ darkvision, keen senses (x4 human); Listen +29, Spot +24
Languages: Hanoi, Ivorian, Draconic, Thennish, Shinomen, Lizardfolk
AC 29, touch 8, flat-footed 29 (-2 size, +21 natural)
HP 253 (22 HD); DR 5/magic;
Immune fire, sleep, paralysis; Spell Resistance 21
Fort +18 Ref +15 Will +17
Weakness +50% damage from cold
Speed 40 ft. (8 squares), fly 200 ft. (poor) (40 squares)
Melee bite +31 (2d8+11), 2 claws +26 (3d6+5/19-20), 2 wings +26 (1d8+5), tail slap +26 (2d6+16)
Space 15 ft.; Reach 10 ft. (15 ft. with bite)
Base Attack +22; Grapple +41
Attack Options: Crush (standard action, 2d8+16, Reflex DC 26 or be pinned, Small creatures or smaller only); Breath weapon (12d10 Reflex DC 26, once per d4 rounds as standard action); Frightful Presence (DC 24 automatic range of 180 feet, 4HD- panic, 5HD+ are shaken [-2 attacks, skills, checks, saves])
Spell-like Abilities 7/day - locate object;
Sorcerer Spells Known (7th level caster):
3rd (4/day) – dispel magic (d20+7 v 11+CL), fireball (Ref DC16, 7d6), haste (7 targets +1Atk, +1 AC, +1 Saves)
2nd (6/day) – blur (20% mischance), bull’s strength (7 minutes +4 Str), detect thoughts (Will DC 15), mirror image (d4+2 images), resist energy (cold 20), scorching ray (2 rays, 4d6, Ref DC 15)
1st (6/day) – charm person (Will DC 14), chill touch (Fort partial, d6 cold damage/1 Str) disguise self, ray of enfeeblement (d6+3 Str), reduce person (Fort DC 14), shield (+4 shield AC)
0th (6/day) – arcane mark, detect magic, mage hand, message, open/close, prestidigitation, resistance (+1 saves)
Abilities Str 33, Dex 10, Con 21, Int 16, Wis 19, Cha 16
Feats Flyby Attack, Cleave, Improved Initiative, Improved Critical (claw), Improved Natural Attack (claw), Lightning Reflexes, Power Attack, Snatch
Skills Bluff +18, Concentration +25, Diplomacy +3, Hide +0, Intimidate +28, Knowledge (arcana) +28, Knowledge (nature) +23, Listen +29, Search +13, Sense Motive +23, Spellcraft +23, Spot +24, Swim +16, Use Magic Device +23
Snatch (Ex) The creature can choose to start a grapple on a successful claw or bite attack. If the creature is three size categories smaller or more, it squeezes for damage for automatic bite or claw damage. A snatched opponent held in the mouth receives no save versus breath weapons. Drop opponent as a free action or standard action to fling it aside 1d6x10 feet for d6 damage per 10 feet thrown.

Valingaer entered combat with haste, resist energy (cold) and bull's strength cast.

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