Source: Player's Handbook
Deities: Acerak, Baeast, Brakah, Daer-Koch.
Granted Power: turn or destroy water creatures as a good cleric turns undead. Rebuke or command fire creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier.
Fire Domain Spells
1 Burning Hands. 1d4 fire damage/level (max 5d4).PHB 2 Produce Flame. 1d4 +1/two levels damage, touch or thrown.PHB 3 Resist Energy. Ignores 12 damage/round from one energy type.PHB 4 Wall of Fire. Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6+1/level.PHB 5 Fire Shield. Creatures attacking you take fire damage; you're protected from hear or cold.PHB 6 Fire Seeds. Acorns and bertries become grenades and bombs.PHB 7 Fire Storm. Deals 1d6 fire damage/level.PHB 8 Incendiary Cloud. Cloud deals 4d6 damage/round.PHB 9 Elemental Swarm. Summons 2d4 Large, 1d4 Huge elementals.PHB