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Mendenton

This campaign ran over eight online gaming sessions, playing through the first half of U1, "The Sinister Secret of Saltmarsh." The setting was transplanted to the City of Mendenton and some minor adjustments were made to fit it into the World of Sulerin.
    Just outside of Mendenton, a long abandoned house has long been called haunted. Our adventurers are hired to take a look into several mysterious circumstances surrounding the ancient home of Dodokilno.
    Herein can be found the complete transcripts and Dungeon Master notes for this campaign.
    Be warned! Secrets and spoilers lurk within. If you ever intend to play through the "Sinister Secret of Saltmarch" or later S2 and S3 modules, it would be best if you did not read any of the material from this campaign.

Campaign Members

    Alexander Ilkenvo (Retired)
    Dev'Mith Torvan (Retired)
    Foline Julious (Retired)
    Gerom Grimforge (Retired)
    Gurney Hallek (Retired)
    Mirenn (Retired)

People and Personalities

This is a collection of non-player-character personalities which our adventurers have met and delt with in the past. Most of this information is limited to what the players know of each personality.

Campaign Introduction

This information was presented at the outset of the Mendenton campaign. Within is a short discussion of the surrounding area, party members, and a short background that brought the characters to the city of Mendenton.

Maps of the House of Dodokilno

This collection of maps shows the complete House of Dodokilno. If you are a player in a campaign that uses the S1 - The Sinister Secret of Saltmarsh module, we recommend that you do not read through this or any other documents from this campaign.

Mendenton: Part 1 - Beginnings (IRC)

Mendenton was a campaign entirely played online over the IRC medium. Lasting eight campaign sessions, our adventurers made their way through the reworked module S1 - The Sinister Secret of Saltmarsh. Herein, our party of adventurers arrives in the town of Mendenton and begin their search for adventure.

Mendenton: Part 2 - The House (IRC)

Our brave party receives the commission of investigating the haunting of the House of Dodokilno. Herein is their first excursion to that myterious manor.

Mendenton: Part 3 - Mirenn (IRC)

Our adventurers return to the haunted house of Dodokilno in search of the source of its hauntings. Read within to see what they did find.

Mendenton: Part 4 - Discoveries and Surprises (IRC)

There is more to some party members than meets the eye. The party explores ever further, and deeper, into the House of Dodokilno.

Mendenton: Part 5 - New Clues (IRC)

Returning to the House of Dodokilno once again, the party uncovers new clues concerning the nature of the house's haunting. Do the undead truly haunt this house?

Mendenton: Part 6 - Our Foe Revealed (IRC)

Revealed secrets lead to new friends, new enemies, and a great confrontation.

Mendenton: Part 7 - The Spoils of Success (IRC)

Having disrupted their enemies plans at the House of Dodokilno, signs point to further leadership and greater plotting done by their foes. Meanwhile, there is a great quantity of booty to be sorted though.

Mendenton: Part 8 - New Preparations (IRC)

While the first part of our story has come to an end, the second act from the The Sinister Secret of Saltmarsh was begun, but never finished. Players returned to their lives as busy students. Nevertheless, here is the last installment of the Mendenton campaign logs.